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Mothership Zeta Crew Discussion

General help and troubleshooting.
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Kainschylde
Posts: 136
Joined: Fri Oct 12, 2012 9:47 pm

You'd need to convert the

Post by Kainschylde » Tue Dec 02, 2014 7:18 am

You'd need to convert the addon like you would any other FO3 mod.


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Kainschylde
Posts: 136
Joined: Fri Oct 12, 2012 9:47 pm

I know that the main TTW crew

Post by Kainschylde » Tue Jun 02, 2015 7:09 am

I know that the main TTW crew had an issue with ceiling-mounted turrets falling to the floor. Does anyone know how they finally fixed that? I'm running the conversion that was posted on Nexus and so far it seems to be running well, except for the falling turret issue and Commodore Harkin having no voice.


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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

blocking planes.

Post by RoyBatty » Tue Jun 02, 2015 5:19 pm

blocking planes.


It's got a lot more issues, like one way doors not working, bad meshes that cause CTD, etc.


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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

It doesn't work, it will take

Post by RoyBatty » Mon Jun 26, 2017 7:44 am

It doesn't work, it will take someone with the skill and interest to make it work.


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