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Nevada Skies Discussion

General help and troubleshooting.
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tizerist
Posts: 235
Joined: Mon Sep 17, 2012 10:24 am

Nevada Skies Discussion

Post by tizerist » Sat Nov 17, 2012 10:53 pm

Hi, I am looking for some help regarding Nevada Skies, at night around Jacobstown (pictured) and Zion Valley there is a horrid luminosity on some trees. Nevada Skies is an abandoned mod, and it's main rival Project Reality is the same in regards to, the glitch happens in both mods and they are both abandoned.


I have tried asking on the Nexus but NV is somewhat out of vogue over there at the moment. Does anyone know how I can open up the mod and change these values on these trees or something?


*Sorry should have put this in Mod Troubleshooting


 


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Metal_Izanagi
Posts: 17
Joined: Fri Jan 18, 2013 1:18 am

Oh, that's a known bug with

Post by Metal_Izanagi » Thu Jan 24, 2013 5:44 pm

Oh, that's a known bug with Nevada Skies, and the other weather mods too, I think. The only solution I've found is to use this: 


http://newvegas.nexusmods.com/mods/39856


I'm using the "Dead Wasteland" version, and haven't really noticed anything different from the normal game, in terms of how things look. Give it a shot; according to a forum post somewhere around here, in a weather mod thread, it fixes the luminous trees thing.



tizerist
Posts: 235
Joined: Mon Sep 17, 2012 10:24 am

Forgot about this thread, I

Post by tizerist » Fri Jan 25, 2013 1:16 pm

Forgot about this thread, I installed the exact same mod, and version that you did 2 weeks ago, and it solved the issue nicely. Thanks alot.


Gonna redirect this topic to here


http://www.taleoftwowastelands.com/content/looking-weather-mod-works-both-fo3nv-worldspaces


no need for 2 threads.


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Metal_Izanagi
Posts: 17
Joined: Fri Jan 18, 2013 1:18 am

So, I checked inside the

Post by Metal_Izanagi » Sat Jan 26, 2013 4:17 pm

So, I checked inside the Nevada Skies plugins, with FNVedit, to see what was causing the "blackout" during parts of the day, after a post on the old TTW thread on Nexus implied that merging weather patterns could fix it. I did a bit of tweaking, and the following should help if you absolutely want to use Nevada Skies with TTW, without that nasty blackout bug.(If you're wondering what it is, or haven't encountered it, what happens is, if you're outside during a weather cycle where "High Noon" or "Midnight" is called up, as I'll explain in a moment, the settings, or lack of them actually, for that particular time of day in Nevada Skies cause the lighting to reach RGB values of 0,0,0. True black, of the zero-value variety, is not a dark color, but a complete absence of color, and thus the light isn't just darkened, but completely removed. You can interact with objects and people, and move around, get killed, etc, but the effect basically "blinds" you, and there doesn't seem to be a very user-friendly way of undoing it once it's happened. So, I tried the following, and it worked. I'd love for others to test this out, and make sure I didn't screw something up:


1: Load up FNVedit, with the following plugins, and no others:


FalloutNV.esm


Fallout3.esm


All Fallout NV DLC


All Fallout 3 DLC


TaleofTwoWastelands.esm


NSkies URWLified.esm  (Should work with any version of Nevada Skies that you have. I'm using URWLified, because I love the weather settings, night-brightness settings, etc.)


 


2:  Open up your Nevada Skies ESM's "tree," so you see stuff like File Header, Activator, Armor, and so on. The very last entry should be Weather. Open the Weather tree up, and you'll see a pretty long list of FormIDs, EditorIDs, etc. No worries, this is a lot easier than it looks.


 


3: If you're using FNVedit's default settings, you should see that some of the entries are shaded yellow and red. This is where we're going to fix the blackout. Go through the ones that have red shading, and look through the right-hand part of the window in each one. There are a bunch of columns under the heading, "NAM0 - Colors by Types/Times." Inside those are groups of Red, Green, Blue values under stuff like "Time #1 (Day)" "Time #2 (Sunset)" and so on.


 


4: Some of these, you'll notice, have values of 0, 0, and 0 for Red, Green, and Blue. Those are the blackout weathers. Notice that they're only like that for times labeled High Noon and Midnight. Those times don't exist for NV's weather patterns, so Nevada Skies doesn't have values for them. This is a somewhat messy fix, and someone better at coming up with suitable values might find stuff that works better than the ones in TTW, but here goes the last step, and the one that will fix your blackouts, hopefully.


 


5: Go to every instance where TTW has values, and Nevada Skies overwrites them with 0, 0, 0, and copy the TTW values over into Nevada Skies. You can do this by clicking and dragging the values over. Be careful, as it seems there's no "undo" button for FNVedit, so if you mess up, you'll have to either remember what was there if you overwrote the wrong value, or close FNVedit, then launch it again, without saving anything, so you can do it right.(I had to do that once, because my mouse hit a bit of dust or something on my desk. Didn't take too long, thankfully.) If you've done this for every conflicting time period, you'll notice that there aren't any red columns left in Nevada Skies, under Weather. Save your Nevada Skies esm, Open up New Vegas, head to the Capital Wasteland, go outside, and wait at one-hour intervals for an entire 24-hour day. If this worked, you shouldn't get any blackouts, where you normally would with Nevada Skies active.


 


Good luck, and I hope this was helpful. Sorry for not providing screenshots. I can do that if anyone needs the visual aid. :)



WizardOfAtlantis
Posts: 188
Joined: Wed Oct 10, 2012 1:23 am

This sounds nice, thanks. I

Post by WizardOfAtlantis » Thu Jan 31, 2013 4:17 pm

This sounds nice, thanks. I'll give it a whirl. Well, actually, I already tried with the regular Nevada Skies and I wasn't sure how to proceed because the TTW esm didn't show up in the view window next to the NSkies esm like you said it did for the URWLified version. So, at the very least, no drag-and-copy going on there.


Now, I've loaded up the URWLified version and the TTW esm shows up, with the values necessary to change the Dark Spots in my CW weather. Giving it a go (I'm not an FNVedit master or even adept by any shot). :)


edit: seems to work so far! I was standing under the sun at high noon! 8D



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rbroab
Posts: 567
Joined: Sun Jan 20, 2013 2:35 am

Used Nevada Skies URWLified

Post by rbroab » Fri Apr 12, 2013 4:17 pm

Used Nevada Skies URWLified on 1.4 and had no issues.


Seems to be a different case for 2.2 though. The basic weathers (snow, rain, cloudy) only last about 30 seconds before becoming clear again. Even forcing and locking the weather has no effect.


Not complaining, just curious if anything involving weather has changed from 1.4 to 2.0+, or if anyone is having similar problems?


I'm not alright, I'm an equal amount of left.

thermador
Posts: 773
Joined: Tue Aug 07, 2012 2:24 pm

I merged all of the Nevada

Post by thermador » Wed Sep 18, 2013 4:22 pm

I merged all of the Nevada Skies discussions together so that all of the information is in one place.



thermador
Posts: 773
Joined: Tue Aug 07, 2012 2:24 pm

Well, first of all it's TTW,

Post by thermador » Sat Sep 21, 2013 6:39 pm

Well, first of all it's TTW, not TTY cheeky


Second, the missing thread that you found is missing because I merged all of the Nevada Skies posts into this thread that you're reading now.  That thread is just Metal_Izangi's long post above us.  Those were instructions for getting Nevada Skies working with TTW 1.4, unfortunately.  Something similar, but not exactly the same, probably has to be done for TTW 2.0 and later.


Third, until someone with a decent set of skills for understanding weather mods can fix Nevada Skies to work in both wastelands, I recommend just using the Fellout for TTW, combined with the two streetlight mods for both wastelands.  It gives you darker nights and better skies, and more realistic lighting and much better water.  It doesn't give you the "wow amazing" look of Nevada Skies, but overall Fellout is quite good.  You can find links to all this stuff here: http://www.taleoftwowastelands.com/content/faq#weather-mods


Hope that helps!



Rainman89
Posts: 16
Joined: Tue Oct 01, 2013 3:32 am

Just wanted to ask if Nevada

Post by Rainman89 » Thu Oct 31, 2013 3:14 pm

Just wanted to ask if Nevada Skies works in DC Wasteland with the NS Configure Tool and Moods and if it works in Point Lookout and Broken Steel?



tizerist
Posts: 235
Joined: Mon Sep 17, 2012 10:24 am

It seems that Vurts Wasteland

Post by tizerist » Thu Jan 02, 2014 9:21 pm

It seems that Vurts Wasteland Overhaul is incompatible with TTW 2.4, as it screws up LOD for the trees, so the issue with the luminous trees came back.


Theres another thread here which mentions deleting the LOD files for the trees here:


http://taleoftwowastelands.com/content/vurts-flora-overhaul


so I deleted the files inside


meshes\landscape\trees


and it appears to be ok.


This means you can use Project Reality or Nevada Skies without luminous trees.



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