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Imps More Complex Needs Instant Death Issue

General mod discussion and requests.
Garfink
Posts: 25
Joined: Mon Jan 29, 2018 5:18 am

Imps More Complex Needs Instant Death Issue

Post by Garfink » Mon Jan 29, 2018 8:32 am

Can't seem to get this mod to work with project Nevada, everything seems fine one moment, but then suddenly all the needs become -200 and you die instantly.  Feels like the "timescale" goes out of wack, but I am not doing anything to past time.  It occurs most often after exiting the pipboy menu, it isn't associated with where I am in the world and isn't even predictable timewise, sometimes it occurs in minutes sometimes in half hour.  .  Has any of you guys experienced this problem and found a fix.  


So far my only fix is to uninstall it, but it is by far the most extensive needs mod for fallout nv and 3 and its sad I can't use it.


(I am not sure if this problem exists outside of TTW though.)



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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Probably the hardcore needs

Post by RoyBatty » Mon Jan 29, 2018 8:57 am

Probably the hardcore needs fix in PN with time scale changes. That problem was actually engine related and was fixed in JIPLN (at least I think it affects time scale too) it's possible to patch that out.


Image

Garfink
Posts: 25
Joined: Mon Jan 29, 2018 5:18 am

Oh damn, your knowledge is

Post by Garfink » Mon Jan 29, 2018 10:50 am

Oh damn, your knowledge is vast!!  That was a quick guess at the problem!  Ok... Question: Short of learning how to program (not something I am into.) Whom should I ask for assistance?  Especially now, since the mod author have long abandon this project.



Garfink
Posts: 25
Joined: Mon Jan 29, 2018 5:18 am

Its just such a great mod,

Post by Garfink » Mon Jan 29, 2018 5:57 pm

Its just such a great mod, are there similar mods for TTW from FO3?  I am getting desperate.



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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

IIRC there is a compat patch

Post by RoyBatty » Mon Jan 29, 2018 6:06 pm

IIRC there is a compat patch on IMPS page for PN.


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Garfink
Posts: 25
Joined: Mon Jan 29, 2018 5:18 am

Ya, I've it, but it doesn't

Post by Garfink » Tue Jan 30, 2018 11:36 am

Ya, I've it, but it doesn't resolve this particular issue.



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jlf65
Posts: 1535
Joined: Wed Aug 10, 2016 9:10 pm

If you aren't using a recent

Post by jlf65 » Tue Jan 30, 2018 2:36 pm

If you aren't using a recent JIP/LN, you might try it. One of the things it fixes is an issue with the time passage that caused a number of problems with some mods.



Garfink
Posts: 25
Joined: Mon Jan 29, 2018 5:18 am

OMG there is a new version, I

Post by Garfink » Tue Jan 30, 2018 5:43 pm

OMG there is a new version, I noticed that mentioned but I thought I had the up to date version.  Checked and I don't!!  There is hope!  I will try it and report back.


<facepalm>



Garfink
Posts: 25
Joined: Mon Jan 29, 2018 5:18 am

Nope, I had the 2nd most

Post by Garfink » Wed Jan 31, 2018 11:01 am

Nope, I had the 2nd most recent update, and noted that the lastest update to JIP/LN doesn't fix any issues relating to time passing.  That was a few versions ago and it fixed hardcore needs freeze problems.  Unless the recent version broke that fix, the version I was using isn't all that different from the lastest version.  I have posted in the JIP/LN forum just in case.



Mystical Panda
Posts: 750
Joined: Wed Mar 30, 2016 2:02 pm

It almost sounds like both

Post by Mystical Panda » Wed Jan 31, 2018 11:18 am

It almost sounds like both are editing the same 'script'. If you change the load order of the plugins so imps comes after pn, and vice versa, do you get the same result? Where the values suddenly tank out at -200?



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