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CFW for TTW

General mod discussion and requests.
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EverChosen208
Posts: 92
Joined: Sun Jun 04, 2017 2:32 am

CFW for TTW

Post by EverChosen208 » Mon Jun 12, 2017 4:33 am

Im all for extra content when it comes to modding, especially weapons and armor (as long as they are lore friendly). Recently I just realised that PN doesnt add all of the CFW's so I'm considering downloading the TTW version of the mod. Is there a way I can manually pick what weapons are added to the game? The mod seems like it would add a lot of redundant weapons (imo anyway) like the m1911, tommy gun and grease gun which already appear in NV in some form, and PN already adding some of them anyhow.


Could I accomplish this by just deleting the corresponding files without screwing up the mod or is there another method? 



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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

I would avoid it, it's a

Post by RoyBatty » Mon Jun 12, 2017 9:20 am

I would avoid it, it's a complete mess.


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EverChosen208
Posts: 92
Joined: Sun Jun 04, 2017 2:32 am

Had a hunch that was the case

Post by EverChosen208 » Mon Jun 12, 2017 9:36 am

Had a hunch that was the case. It was mainly only a handful of weapons I was looking to add, namely the fallout 2 pulse weapons, but I can live without them.


ive noticed that the weapons PN adds mostly use vanilla sounds unlike the base CFW mod. Noticed this mainly with the FN FAL and the deagle. Would there happen to be a patch for that?



User avatar
RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Nope, but you could make your

Post by RoyBatty » Mon Jun 12, 2017 10:07 am

Nope, but you could make your own.


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EverChosen208
Posts: 92
Joined: Sun Jun 04, 2017 2:32 am

Sadly I'm too much of a noob

Post by EverChosen208 » Mon Jun 12, 2017 11:34 am

Sadly I'm too much of a noob when it comes to modding to know how to do that, not a big deal anyhow. Thanks for the help!



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