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Plugin Limits

General mod discussion and requests.
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wanderingone99
Posts: 3
Joined: Wed Aug 17, 2016 6:57 pm

Plugin Limits

Post by wanderingone99 » Tue Mar 07, 2017 1:01 am

I want to play this game with several mods and they can be summed up in three types: Ones that add more stuff like chems, food, weapons, armor, and gear, ones that make the gameplay more interesting or challenging, but make sense, more quests, and a few extra companions.
However it seems if I enable all the mods I wish to use the game stalls on the title screen. As in no menu shows up so I can start the game. The number of plugins is around 140. I can get the menu to load if I only have less than 100 plugins enabled.

I wonder if its ok to wait until I reach the Mojave to activate the mods that effect it and deactivate the ones that effect the CW?

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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Deactivating mods is never

Post by RoyBatty » Tue Mar 07, 2017 1:17 am

Deactivating mods is never good mid playthrough, especially ones which have major alterations to either wasteland or game mechanics.


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Nostalgia
Posts: 73
Joined: Tue Nov 14, 2017 6:14 pm

Sorry to necro this, but no

Post by Nostalgia » Thu Dec 14, 2017 1:26 am

Sorry to necro this, but no one ever figured out how to fix the plug-in soft limit? With 3-4 big expansions on the horizon , this is going to severely limit modding potential for most ppl using TTW with those.


Found this- Adonis VII1 year ago




The reason for lower esp cap is that the internal numbering of FalloutNV.esm doesn't start at 0 like Fallout.esm. Because New Vegas was built on top of Fallout 3 all of the esms have a later number, thereby reducing the available range.


 



paragonskeep
Posts: 738
Joined: Thu Oct 25, 2012 6:19 pm

There's not really a

Post by paragonskeep » Thu Dec 14, 2017 4:34 am

There's not really a workaround to the plugin limit to my knowledge but you can merge mods in order to limit your plugin count below said limit


If life is but a test, where's the damn answer key?!?!?

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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Yes but there is 16777215

Post by RoyBatty » Thu Dec 14, 2017 6:16 am

Yes but there is 16777215 forms available per plugin, so that's not true. In fact, I think that's the biggest load of nonsense I've heard in a while. The problem is memory management, which is the reason for most of the really bad issues with the game I'm pretty sure.


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