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Fallout Food conversion questions

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_ra
Posts: 2
Joined: Sun Nov 22, 2015 2:47 am

Fallout Food conversion questions

Post by _ra » Fri Dec 18, 2015 5:11 pm

Hello all,


Hopefully I am posting this in the correct location.


Using the excellent tutorials by RoyBatty, I converted Fallout Food by Coleen.


I made a patch for TTW so that the FOD values weren't overridden (is that a word?) but of course the new foods added didn't have the (anti)starvation effect and I would also like to add a (anti)dehydration value to the Brahmin Milk.


1. Can I add an effect to the added food items in FNVedit or do I need to learn to use the GECK?


2. Should the fixes to the existing foods be in a patch file or should I incorporate them into the converted TTW-FalloutFood esp?


There was a conflict with TTW-Interiors.  Fallout Food added some items to the Megaton player house which were blocking access to the workroom off of the kitchen.  I made a patch file so that all of the changes made by TTW-Interiors were present but all of the added objects from Fallout Food were also there.  In game I used the console zap command to get rid of the two added walls and the extra stove and I used Feng Shui NV to move the other added objects elsewhere.  This worked for my game but I would like to fix this up so that I could share it here.  I assume that this can be fixed in the GECK but I am a bit intimidated.  Could someone point me to a newby friendly tutorial for this? 


Thanks to everyone who is working on the TTW project.  I'm having way too much fun (first time in the FO3 side of things)


 


 



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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

After converting the file and

Post by RoyBatty » Fri Dec 18, 2015 8:05 pm

After converting the file and updating the version via GECK, you can add the hardcore and perk checks with either tool. It's a lot easier to do it in the GECK however. Have a look at the existing food, and maybe check what I did in AWOP4FO3 or the PN patch concerning what effects and how they are implemented for various things like the food sanitizer and old world gourmet perk.


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_ra
Posts: 2
Joined: Sun Nov 22, 2015 2:47 am

Thanks for the reply.  I

Post by _ra » Sat Dec 19, 2015 2:27 am

Thanks for the reply.  I downloaded the AWOP4FO3 and will take a look.  My SOP is to flail around until I break something but maybe I can try learning by example instead.



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Puppettron
Gary
Posts: 1715
Joined: Sat Nov 23, 2013 10:47 pm

moving things around a cell

Post by Puppettron » Sat Dec 19, 2015 2:39 am

moving things around a cell is always going to need to be done in geck, but doing all the food values in xEdit is also doable if you're more comfortable/faster with it.


perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

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