Hello all,
Hopefully I am posting this in the correct location.
Using the excellent tutorials by RoyBatty, I converted Fallout Food by Coleen.
I made a patch for TTW so that the FOD values weren't overridden (is that a word?) but of course the new foods added didn't have the (anti)starvation effect and I would also like to add a (anti)dehydration value to the Brahmin Milk.
1. Can I add an effect to the added food items in FNVedit or do I need to learn to use the GECK?
2. Should the fixes to the existing foods be in a patch file or should I incorporate them into the converted TTW-FalloutFood esp?
There was a conflict with TTW-Interiors. Fallout Food added some items to the Megaton player house which were blocking access to the workroom off of the kitchen. I made a patch file so that all of the changes made by TTW-Interiors were present but all of the added objects from Fallout Food were also there. In game I used the console zap command to get rid of the two added walls and the extra stove and I used Feng Shui NV to move the other added objects elsewhere. This worked for my game but I would like to fix this up so that I could share it here. I assume that this can be fixed in the GECK but I am a bit intimidated. Could someone point me to a newby friendly tutorial for this?
Thanks to everyone who is working on the TTW project. I'm having way too much fun (first time in the FO3 side of things)

