[quote=Trm8r]
 
I've never used PN, is that Nroject Nevada? If you've always used it why not try something else? Arwens mod makes the game more difficult by mostly nerfing the player. With fewer Special points and only 8-10 skill points/level it makes a new level feel important, and to me more RPGish. A member, sorry but I can't remember who, made a patch "arwen_nv-ttw.rar".
[/quote]
A lot of people use Project Nevada because you can alter almost everything with it. You mention skill points per level, Project Nevada Rebalance lets you lower that too. You can alter experience multipliers, HP multipliers for the PC and the NPC's, carryweight multipliers, how often you acquire perks, how fast needs are drained in Hardcore mode, how fast vendors and mobs respawn, how many action points you have, what kind of deal with vendors will give you when you try and sell your junk, loot rarity, stealth detection, movement speed, enable / disable fast travel, etc.
Project Nevada lets you alter most of the things that other difficulty mods change in MCM and you can adjust them however you like.
 
			
									
									Produces the programming equivalent of coffee stains.