So I'm trying to do what I thought was a simple thing - switching from the rather drab Jukebox you have in Fallout 3 to the blingy, lit one you have in Fallout New Vegas. In particular, I'd like to have the FNV model for the Jukebox you can buy for the Megaton player home.
OK, so first I simply switched the mesh, from
Clutter\JukeBox\JukeBoxDirty01.NIF (the model that is used for the Jukebox in the player home)
to
clutter\jukebox\jukeboxDirtyNV.nif( the model that is used for the Jukebox in the Prospector Saloon)
But that only gave me a Jukebox that is constantly lit around the edges. No bling.
OK, so I added the script that the Jukebox in the Prospector Saloon has:
VintageRadioStartOnSCRIPT [SCPT:000770C6]
But that didn't help either. What is it that makes the FNV Jukebox have "animated" lights?
	