So I updated to V2.8.1 and when I load up a savegame, all the items of the couriers stash are added to my inventory. The problem is, I've been using the Jsawyer.esp that adds them randomly to the wasteland.
I was wondering if something in the original TTW files changes this, but since the Jsawyer.esp is loaded after all that, it shouldn't..
# This file was automatically generated by Mod Organizer.
FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
CaravanPack.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
TaleOfTwoWastelands.esm
TTWFixes.esm
Run the Lucky 38.esm
TOUTUlyssesR.esm
Alternative Repairing.esp
Alternative Repairing - Tale of Two Wastelands.esp
Alternative Repairing - Additional Campfires.esp
Alternative Repairing - Breakdown Item Icons.esp
Alternative Repairing - No Explosions.esp
Alternative Repairing - Ultimate Edition.esp
TTW_AnchorageCustomization.esp
TTW_Bobbleheads.esp
TTW_MoreCookingItems.esp
TTW_NoKarmaDCFollowers.esp
TTW_OutcastTrading.esp
TTW_SpeechChecks.esp
TTW_SuperMutantRebalance.esp
TTW_XPReduction.esp
DarNifiedUINV.esp
The Mod Configuration Menu.esp
ttwjsawyer.esp
Tenpenny Tower true peace.esp
Almost Puppy Perfect perk.esp
GNR Enhanced.esp
TalonCombatHelmetOnly.esp
The Lucky 38 Empire.esp
Vault Vaquero Equipment.esp
MojaveExtended100.esp
TTW - Fellout.esp
This is my load order, could anyone tell me if it's good? Because I'm also wondering about the placement of the Alternative repairing mod