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Fallout Revolutionary War Mod. (Dead)

General mod discussion and requests.
JoeLuck
Posts: 21
Joined: Mon Dec 30, 2013 1:25 pm

Well... We are fucked.

Post by JoeLuck » Tue May 20, 2014 10:36 am

Well... We are fucked.



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Risewild
Posts: 3219
Joined: Mon Oct 01, 2012 9:14 am

Pity Fallout doesn't have

Post by Risewild » Tue May 20, 2014 12:49 pm

Pity Fallout doesn't have bows cheeky or big swords besides the Samurai sword and the Bumper Sword IIRC.


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MarchUntoTorment
Posts: 105
Joined: Thu Apr 10, 2014 7:56 am

I imagine our Jack Churchill

Post by MarchUntoTorment » Tue May 20, 2014 11:18 pm

I imagine our Jack Churchill as wearing full British power armour and wielding something not dissimilar to Rita's sword from Edge of Tomorrow (anyone read the book that's based on, BTW? It's fantastic). I've always wanted to see a sword specifically designed for power armour usage - a big hunk of tungsten with an edge on it, designed to hit with enough force to cleave through other power armour users.


Or, for the sake of entertainment and historical accuracy, he could just carry a traditional Scottish basket-hilted sword.


Or, alternatively, [i]why not both?[/i] First time you meet him, he's an exceptionally tough redcoat with a sword; after you kill him, he comes back a second time wearing power armour and wielding an even bigger sword.



Zenny
Posts: 153
Joined: Tue Feb 18, 2014 6:47 am

Yes. Jack Churchill will be

Post by Zenny » Tue May 20, 2014 11:50 pm

Yes. Jack Churchill will be hard-ass-tough-as-nails recoat that you kill early-to-midgame then, he comes back at a higher level and, umm, seeks his revenge.



Zenny
Posts: 153
Joined: Tue Feb 18, 2014 6:47 am

Today, TrickyVein brought up

Post by Zenny » Wed May 21, 2014 12:20 am

Today, TrickyVein brought up a good point.To quote him "How will your project keep going if this site goes down, zenmaster?"  Well. that got me thinking about this mod. And as soon as this mod is complete, I plan on moving the full thing to my website, and/or a website specificly for FRWM. So why is this mod here? Tbh, i don't know why. I put it here because my website has about as much traffic Americans to North Korea. I also put here because of its dependency on FNV and FO3 as one game, that being TTW. So my plan is to (possibly) move all development of this mod to my personal website, right away, and I will also begin designing a website for FRWM. The more likely plan is to host the mod here until the day FRWM leaves beta and goes into its full release phase. At that point, I will then get a small team on making the mod port to Fo3, and (possibly) some sort of Fo3 port. Though that would need an all new worldspace. So, tell me your thoughts here guys. And I would like to thank all the staff here for being so helpful, and courtiers enough to allow me host the mod here.



TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

... There's a mod hosted here

Post by TJ » Wed May 21, 2014 12:42 am

... There's a mod hosted here?


... hold the phone.


My project Dash is on Kickstarter!



Zenny
Posts: 153
Joined: Tue Feb 18, 2014 6:47 am

TJ wrote:

Post by Zenny » Wed May 21, 2014 3:47 am

[quote=TJ]


... There's a mod hosted here?


... hold the phone.


[/quote]


 


That quote wins the internet


 


Anyway, I am pulling this out of its dormant state.



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