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Fallout Revolutionary War Mod. (Dead)

General mod discussion and requests.
Zenny
Posts: 153
Joined: Tue Feb 18, 2014 6:47 am

If anyone is curious, Im

Post by Zenny » Thu Mar 27, 2014 4:03 am

If anyone is curious, Im writing the FULL storyline. Ill add it to the main post soon.



rockitten
Posts: 139
Joined: Mon Oct 14, 2013 4:40 am

You should have a "Loyalist

Post by rockitten » Thu Mar 27, 2014 4:06 am

You should have a "Loyalist radio" (similar to the enclave radio) and playing Scottish the brave, british grenadiers, Heart of Oak or God save the king bla bla bla.....


 


And the Loyalist poster..... how about this:


http://magazine.atokore.com/wp-content/uploads/2013/09/keep-calm-carry-on.jpeg



NILLOC 916
Posts: 341
Joined: Thu Aug 01, 2013 4:21 am

rockit, it would probably

Post by NILLOC 916 » Thu Mar 27, 2014 5:06 pm

rockit, it would probably have to be modified to be more fallouty. 


Cocaine is a hell of a drug.
- Rick James.

Zenny
Posts: 153
Joined: Tue Feb 18, 2014 6:47 am

I would love to plaster

Post by Zenny » Fri Mar 28, 2014 8:17 am

I would love to plaster British propaganda all over Southeast DC. I was planning on a radio station, that you can raid, if you want. But needed some song ideas. Thanks for the tips.



farmerboy464
Posts: 76
Joined: Tue Feb 11, 2014 4:21 am

I know its probably a little

Post by farmerboy464 » Sat Mar 29, 2014 12:31 am

I know its probably a little early, but please don't forget to include Button Gwinnett (if you didn't kill him in Stealing Independence).  He seemed very anti-British, and might a useful ally.  Plus, aside from that quest, he is not needed, and the quest should be complete-able even if he is killed.



Zenny
Posts: 153
Joined: Tue Feb 18, 2014 6:47 am

I completely forgot about

Post by Zenny » Mon Mar 31, 2014 3:08 am

I completely forgot about Button, he could replace Gerogebot. For continuity we would need to revoice button.



Zenny
Posts: 153
Joined: Tue Feb 18, 2014 6:47 am

Almost done writing the full

Post by Zenny » Mon Mar 31, 2014 11:27 pm

Almost done writing the full storyline.



Zenny
Posts: 153
Joined: Tue Feb 18, 2014 6:47 am

Added lore. Still not done

Post by Zenny » Wed Apr 02, 2014 1:12 am

Added lore. Still not done with story.



Zenny
Posts: 153
Joined: Tue Feb 18, 2014 6:47 am

CHAPTER 1 STORY

Post by Zenny » Sun Apr 06, 2014 10:57 pm

CHAPTER 1 STORY


The quest starts out AFTER you have finished "Stealing Independence" and "Who Dares Wins" also you CANNOT blow up Megaton and The Citadel. When both those quests are complete, you must wait four days, then anywhere around the wasteland you will have a random encounter. 3 British troops and a captain will attack you. After killing them, it triggers the quest "Sparks of War." In that quest you read the "Orders from the King" on the British Captains body and you learn there is an outpost set up in Anacostia Crossing Station. You then get the objective to travel there, and when there you will face multiple British troops inside. Inside there will be another Captain and after you kill him you get the objective to take the holotape somewhere in the station. After listening to it you complete the quest "Sparks of War" and get the quest "Warning The Wasteland." The holotape told of impending attacks on all major settlements across the wasteland. You then have to warn all the new NPC's in each town of the impending attacks.


Chapter 2 coming soon!



retlaw83
Posts: 279
Joined: Sun Mar 17, 2013 8:40 pm

If you want to make the logic

Post by retlaw83 » Sun Apr 06, 2014 11:30 pm

If you want to make the logic flow a little easier, why not use a fake nation led by a king that has arisen somewhere north of DC? Like the Kingdom of Niagara or something?


30 Helens agree that I am, pound for pound, the strongest man in a group of ducks.



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