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Updated TTW Mod Directory

General mod discussion and requests.
Hazado
Posts: 11
Joined: Thu Jul 31, 2014 11:59 pm

You could put some step

Post by Hazado » Wed Oct 21, 2015 9:27 pm

You could put some step-project.com wikis for TTW/Fallout setups


 


http://wiki.step-project.com/Guide:Fallout


http://wiki.step-project.com/User:Themagicteeth/TTWOverEncumbered


http://wiki.step-project.com/User:Adonis_VII/TTW


http://wiki.step-project.com/User:Hushpiper/TTW_Core



mayoko
Posts: 105
Joined: Sat Mar 21, 2015 8:42 am

Hi there, can you update the

Post by mayoko » Sat Jun 04, 2016 2:43 am

Hi there, can you update the main post to point to the reloading sound hotfix under "Bug Fixes" (it's all of them in one esp.) https://taleoftwowastelands.com/comment/50504#comment-50504 , I was confused by those 5 plugins being listed when there is a hotfix rolled into 1 for it. (You can bet your bottom dollar if I'm confused then there's a batch of me's running around confused. (I don't see why not add the current fixes for the build up there anyway with the TTW build number in case you don't come back to edit it.)


Good work, appreciate ya, thanks.



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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Does it have a child race

Post by RoyBatty » Tue Jun 28, 2016 1:07 pm

Does it have a child race then?


Image

Khundian
Posts: 4
Joined: Wed Jun 21, 2017 4:35 pm

Hey guys, I wrote my first

Post by Khundian » Wed Jun 21, 2017 4:52 pm

Hey guys, I wrote my first fallout / elder scrolls mod earlier today. Nothing major, just quality of life mod.. Its compatible with TTW, since I'm playing it. ( great work by the way! :D )


Its called Recipes Anywhere, it enables you to review your crafting recipes from anywhere in the world with a custom configurable keybind. Only viewing ofcourse, still have to be at a crafting station to actually craft something.


http://www.nexusmods.com/newvegas/mods/63400/


New Vegas Script Extender is required for this mod to work. Mod Configuration Menu is optional, but highly recommended, since you cannot change the keybind without it. (Default keybind is numpad enter)



Khundian
Posts: 4
Joined: Wed Jun 21, 2017 4:35 pm

This mod enables the

Post by Khundian » Sat Jul 15, 2017 12:16 am

This mod enables the sortomatic sorting system on all VANILLA player houses in Tale of Two Wastelands. It also makes 2 more locations viable as player house. Since I moved stuff around in the houses to add crafting stations, the sortomatic consoles and extra storage, It will most certainly not work or even conflict with any mod that changes the interiors of the houses, anything else is fine.


 


Requirements




  • Tale of Two Wastelands


  • TTWFixes


  • SortoMatic Modders Resource


  • New Vegas Script Extender


 


Sortomatic enabled houses




  1. Megaton House


  2. Tenpenny Tower Suite


  3. Kenny's Cave (crafting stations are locked until you complete the quest, you will get a key that unlocks everything)


  4. Dino Dee-lite Motel Room in Novac


  5. Lucky 38 Presidential Suite (additional upgrades can be bought from the terminal)


  6. The Tops Presidential Suite


  7. The Tops High Roller Suite


  8. Bon Vivant Suite in the Ultra-Luxe


  9. Brotherhood of Steel Safehouse


  10. Followers of the Apocalypse Safehouse


  11. Caesar's Legion Safehouse


  12. NCR Ranger Safehouse


  13. The Sink


  14. The Atomic Wrangler Corner Room (Ownership for everything in the room now correctly changes upon completing the quest)


  15. The Ultra-Luxe Penthouse (Obtaining Mortimer his key, and killing him or making him flee New Vegas grants ownership of his penthouse)


Screenshots can be found at the Nexus


 


A big thanks goes out to!




  • tunaisafish for creating the Sortomatic modders resource


  • Gribbleshnibit8 for creating the Sortomatic modders resource and putting up with my questions


  • The whole TTW team, and RoyBatty specially for putting up with my questions


  • The whole NVSE team as always



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jlf65
Posts: 1535
Joined: Wed Aug 10, 2016 9:10 pm

?  I had no problem with your

Post by jlf65 » Thu Jul 27, 2017 6:45 pm

?  I had no problem with your link, nor the link on that page. Worked fine for me!


 



Trm8r
Posts: 142
Joined: Sat Sep 22, 2012 12:49 pm

Has the "Adopt Bryan Wilks"

Post by Trm8r » Wed Aug 16, 2017 6:51 pm

Has the "Adopt Bryan Wilks" conversion been removed? I get an "Access denied,You are not authorized to access this page". https://taleoftwowastelands.com/content/adopt-bryan-wilks


 



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pintocat
Posts: 576
Joined: Sun Apr 07, 2013 12:50 am

I've re-uploaded it to a new

Post by pintocat » Wed Aug 16, 2017 7:29 pm

I've re-uploaded it to a new thread. https://taleoftwowastelands.com/content/adopt-bryan-wilks-0


 


I've also updated the post above to the new link.



USMMChris
Posts: 8
Joined: Sun Jun 17, 2018 8:23 pm

Just out of curiosity, is

Post by USMMChris » Sun Jun 24, 2018 1:24 pm

Just out of curiosity, is this list still current, or is there an updated list somehwere?

I'm not too big on using mods since TTW is a huge mod in and of itself, but there's a few from the past when I was stupid and cheap and running pirated versions of 3 & NV that I might use again if they were compatible.

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templeofninpo
Posts: 91
Joined: Sat Nov 03, 2018 7:40 am
Location: Victoria, BC, Canada
Contact:

Re: Updated TTW Mod Directory

Post by templeofninpo » Thu Nov 08, 2018 5:11 am

Does anyone know of a 'compatible' mods list?
My New Vegas Garbage Guru mod- https://www.nexusmods.com/newvegas/mods/58996

'Right to Sleep' Data Hub (The Process of How It Is That It Is Legal to Have a Tent, at Night, in a Park in the City of Victoria, BC, Canada)- http://goo.gl/maps/5P9ZU

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