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Fallout 2286 - WIP Mod

General mod discussion and requests.
Nord Ronnoc
Posts: 26
Joined: Mon Feb 02, 2015 6:05 am

A fair point, but come to

Post by Nord Ronnoc » Wed Feb 18, 2015 6:47 am

A fair point, but come to think about it, even if the Courier was a good person, the Tunnelers would've invaded the Mojave and whoever was left in charge had to deal with the onslaught anyway.


...That does sound a bit like DUST.


 


Also, though it might be a little contrived, have the remnants of the Ghost People go out and explore the Mojave, dragging in any unfortunate victim back to the Sierra Madre.


I know it might be much, but I wanted to throw around some ideas. Maybe I could throw around something like this:


Least bleak:




  • NCR, optimal (or mostly) path


  • Independence/Wild w/ Securitron army


  • Mr. House, good Karma


Not so bleak:




  • NCR, neutral or a less optimal path


  • Mr. House, neutral Karma


  • Independence/Wild Card w/o Securitron army (maybe? Could also apply to most bleak)


Most bleak:




  • Caesar's Legion


  • Mr. House, evil Karma


  • Independence/Wild Card w/ evil Karma



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