The Project:
This is a project inspired by the recent 9 years later discursion, as well as the popular DUST mod released on nexus. I began working on it a short while ago and decided to make a forum page. The mod intends to differentiate between the courier and the lone wanderer, and to bring more linearity to the TTW game, while changing both wastelands to reflect the passage of time.
The Premise:
This mod will make minimal changes to the initial Fallout 3 portion of the game. However, once you take the train to Nevada, things get interesting. You will find that the date is 2286, 9 years after the original Fallout 3, and 3 years after New Vegas. And you are not the courier, rather, you are walking through a land shaped by his (or her) actions. And they were not very good actions at all.
The Changes:
Mojave-
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Main quest is disabled, benny is long dead and you have no score to settle, no platinum chip. -
House is alive, Caesar and NCR have lost most of their territory. MKII Securitrons are active. -
Tunnelers, Spore Carriers, and ghost people can be found in the Mojave, as well as many Fallout 3 enemies, such as raiders and albino radscorpions. -
No more fiends, other raiders gangs still holding out
Lonesome Road-
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Ulysses is alive, not hostile to player -
Couriers mile has been opened -
Both major factions nuked by Courier
Zion Valley-
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Sorrows and Dead Horses are enemies (to one another) -
Canaanites and White Legs are long gone for Zion -
Graham executed Salt-Upon-Wounds
Dead Money-
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Cannot access the Sierra Madre -
Courier sided with Elijah, has not been seen since.
Old World Blues-
-
No major changes
Eventually I would like to also change the Capital Wasteland to reflect the passage of time, but I am not sure what exactly would happen. In the first version of this mod, you will not be able to go back to DC, I will unlock it after I finish with Nevada.
