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NMC's Texture

General mod discussion and requests.
TrickyVein
Posts: 982
Joined: Fri Mar 29, 2013 3:04 pm

freakydoo wrote:

Post by TrickyVein » Wed Apr 23, 2014 2:08 pm

[quote=freakydoo]


Tricky, i get the sence from your replies that you feel like i'm attacking TTW. 


[/quote]


Not at all. 



freakydoo
Posts: 232
Joined: Sun Nov 24, 2013 1:33 am

manos wrote:

Post by freakydoo » Wed Apr 23, 2014 3:05 pm

[quote=manos]


 


If the file path for those textures are the same for both games, then you can't have 2 different textures at the same place because FNV's texture will overwrite FO3's textures and vice versa.


But if there's no loose files, the engine will use Fallout3.esm as any plugin and it will use the associated BSA, right?  Maybe that's why you can get 2 different textures on a fresh TTW but not with a textures replacer.


So if you replace the textures "inside the BSA" instead of using loose files, it should do the trick, isn't it?


[/quote]


this is actually something i'm gona try. i currently do not have Fallout installed, i just got a new SSD and i'm excited to play. my plan is to install the games, extract the bsa's (double check to find the correct texture and mesh files) for each game, replace the files the NMC and matching lod texture files that have been created by other authors repack the bsa (this it the part i need to learn how to do and the best program for it). then install TTW and see what happens. even if it doesn't work it's a chance for my to learn something new


can anyone point me to a simple, in-depth, step-by-step how to for repacking bsa files 


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