[quote=Puppettron]
so... your complaints with DM are "i don't know the difference between punishment and risk/reward challenges"[/quote]
No, the point is "What reward?!" Risk is all fine and good if the reward is worth it.
In Dead Money the rewards are either nonexistent or don't even come close to outweighing the risk. The only semi-worthwhile items you'll find are the light version of the OWB armor (I'll come back to that btw), a more useless version of the LMG, and mods for the holorifle. And that's pretty much it.
[quote=Puppettron]and "unlimited money is not a reward"[/quote]
What? When was this a part of dead money? What unlimited money?
If you're talking about Voucher exploits, then no I don't count that because that's an exploit. IE Not an intended part of the game. If you are talking about the gold bars I just outlined what was wrong with that: the fact that you can't take most of them out of the vault without overencumbering yourself and therefore not being able to get out of the vault (again without exploiting. Because if you have to exploit it's not a valid part of the game.)
If you're going to exploit (ie cheat), then why even bother at all? If you are going to cheat, you might as well just use the console and be done with it. Besides, if you have to point to exploits as "valuable rewards", you are pretty much grasping at straws.
Though if you just mean the respawing vouchers... I'd hardly call it "unlimited". You are in fact limited by the amount of time it takes to respawn them, and the amount each can spit out.
Besides, by the time you reach a high enough level to actually survive dead money (the game outright tells you that this mod shouldn't be attempted till your level 20 at least) odds are you are either already swimming in cash and/or have a massive hoard of stuff to sell on a moment's notice. 'Unlimited' money is hardly useful when you already have more caps than you know what to do with.
[quote=Puppettron]
also "light armor with sneak on it is inferior to med armor with sneak, a couple of stat boosts, the medical armor script, and a robot voice that doesn't shut up"
[/quote]
Pretty much, yes.
Assassin suit has sneak +10. That's it.
SSMII at full upgrade has:
+25 sneak
+1 Agility (so that's +2 more sneak)
+1 Perception
+20% movement speed while sneaking.
Oh sure, it can't take advantage of light armor perks, but honestly the +27 sneak and the +20% movement speed while sneaking make up for it.