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Current load order that works. :D

General mod discussion and requests.
Dosbilliam
Posts: 5
Joined: Sun Aug 11, 2013 6:41 am

Had the ones that spawn near

Post by Dosbilliam » Sun Sep 01, 2013 1:57 pm

Had the ones that spawn near the Tepid Sewers area fight fine. I think one of them gives a Minigun. :3 Going to need to fight them again, though, since the first time I did I ported away near the captive around there. :/


Screw VATS, I'll do my headshots manually. First Recon hasn't seen anything yet. >:D

TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

Here's the issue with that:

Post by TJ » Sun Sep 01, 2013 2:04 pm

Here's the issue with that: If SMs attack power is raised to the point that the power : speed ratio gets lopsided, it becomes more effective to attack unarmed than to use the weapon it has in inventory. If attack power is raised, speed must be lowered as a result or they wont use their weapons. The obvious issue here is SMs will wind up too slow if speed is lowered too much, so modders tend to negate the latter part of the equation.


My project Dash is on Kickstarter!



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