I thought marcurio made a version of Nevada skies to specifically work with TTW?
Looking for Definitive Mod picking advice!
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Senterpat
- Posts: 239
- Joined: Thu Feb 21, 2013 5:37 am
True story Shardom, Nevada
True story Shardom, Nevada Skies has a TTW version.
Also, why do you have both Jazzis Companion control and Unlimited Companions? Companion control has its own unlimited companion option.
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freakydoo
- Posts: 232
- Joined: Sun Nov 24, 2013 1:33 am
pick up more perks merged
pick up more perks merged from the nvec page... i think that's where it is.
edit: DO NOT USE NVEC. just use the more perks merged.
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ADHDoug
- Posts: 10
- Joined: Sun Oct 19, 2014 8:49 pm
Long story short for
Long story short for everything that was pointed out: I don't know modding. I just tried to follow instructions, pay attention to listed incompatibilities, and hoped to get lucky. I did in that most of it worked. Had a good run with them, but now it's time to upgrade to TTW. I haven't been this excited since I found Star Citizen.
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
Afaik Nevada Skies still
Afaik Nevada Skies still causes the bug in The Citadel. Lots of people have complained about it in chat and disabling Nevada Skies fixes it.

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paragonskeep
- Posts: 738
- Joined: Thu Oct 25, 2012 6:19 pm
RoyBatty wrote:
[quote=RoyBatty]
Afaik Nevada Skies still causes the bug in The Citadel. Lots of people have complained about it in chat and disabling Nevada Skies fixes it.
[/quote]
That and issues with Tranquility Lane being "black"
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Babyface
- Posts: 8
- Joined: Tue Apr 16, 2013 4:43 am
well, i think ill still
well, i think ill still include nevada skies to the list, with a small note to turn it off in the citadel/tranquility lane. Its such an amazing visual add-on.
Also forgot to mention those few mods that are only really worth it if you start of with them, like Ties that Bind. I havent tried it yet but im hoping to.
Alrighty...now to start editing all that info comprehensively...lol
- Cannibal_Kon
- Posts: 73
- Joined: Mon Dec 09, 2013 10:53 pm
If you haven't, there's a
If you haven't, there's a patch for a small Project Nevada bug in where the Rebalance menu won't appear in MCM.
If you're having that problem you can find a patch that works here. Protip: If you still can't see the rebalance menu and are using a merged patch (when and if you learn about merging and such) try merging without the patch. Then put the patch below the merged patch. It will work that way.
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
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Babyface
- Posts: 8
- Joined: Tue Apr 16, 2013 4:43 am
hmm im gonna try to make
hmm im gonna try to make whatever post i end up making as utterly noob friendly as possible, both for my own sake (to try out how others are doing it, and see if ive been doing anything wrong so far :P) , and because ''simple way to use fo3 mods in ttw'' , despite the guide, can sometimes be scary the first time.
So I'll be cutting the ''essential beginner mods'' to the strictest minimum, considering frootzcat did an excellent directory so far of converted mods here
https://taleoftwowastelands.com/content/directory-ttw-converted-mods
It'll be about making the vanilla game as beautiful off the bat as can be, and create a stable basis for anyone to ''add'' whichever mods they then wish to use. I'll pitch in a few mods that can start being ''enjoyed'' right from the start of the game. And most importantly, in which order to install and load each of them.
So far im thinking of about 25 ''must-haves'' , leaving plenty of room for anything else, and eliminating redundancie's like ADHDoug's Infinite followers AND JIP CC&C (something i also ran for the longest time, and that ate some precious mod slots.)
-NMCs textures,
-T6M Body type+
-T6M Armor Replacers (not sure why t6m, it just seems the most recent. I'm open to being talked into suggesting another :P)
-Robert's Male body (same as T6M.)
-Tailor Maid, Flashlights (not essential but huge bang for buck/early customization that is almost exclusively lore friendly.)
-Darnified UI for TTW
-JIP Command and Control
-Fallout Redesigned for FO3 and FNV
-Project Nevada
-More perks from NVEC? or More Traits and Perks, or 2 perks/lvl, etc.
-Nevada Skies (with caveat about the Citadel and Tranquility Lane)
-AWOP for TTW
-WMX for TTW
-EVE for TTW
-MCM
-IMPACT (will it work in the Capital Wasteland as well as FNV?)
-Vurt's Floral Overhaul (Might make it optionnal because of heavy change to the ''vanilla'' feel despite being most excellent.)
-CASM (Not technically necessary, but with bugthesda games frequent CTD...im considering it almost essential). Same with WMM
-Any increased spawns...im looking through the favorites these days, but could use some help here, for both wastelands.
-NVSE
-Archive Invalidation Invalidated (Not reaaaally a mod, but noobs will be happy to know its there.)
@RoyBatty
will RWL + Darker Nights, simple streetlights merge and ILO affect both wastelands at once? If so, ill definitly include them all.