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Adding DR to armors: good idea or bad idea?

General mod discussion and requests.
hellblazer
Posts: 10
Joined: Fri Aug 16, 2013 6:22 am

Sandloon wrote:(which is why

Post by hellblazer » Thu Aug 22, 2013 7:50 pm

 


[quote=Sandloon]


In the newer games, you can add DR to TTW, but as stated before this is calculated before DT. 


[/quote]


Thanks for telling me this.  I assumed that DR was calculated as the last step of damage dealt not the first! That really makes DR OP in the gamebyro based games and perhaps should only be applied in a case by case basis?


As I said in an earlier post that I really don't have enough gameplay hours to comment but I am intriqued by the topic. When Fallout 3 was in development and I heard that they were ditching DT (didn't even know then that they were ditching AC) I assumed it was to cut down on realtime calculations performed by the consoles.



Sandloon
Posts: 149
Joined: Sun May 12, 2013 5:49 am

Yeah, it's quite sad really.

Post by Sandloon » Thu Aug 22, 2013 8:34 pm

Yeah, it's quite sad really. Although if you take away the game built in bleedthrough, it can lead to interesting battle against PA enemies. Quite fun in the right amounts.


"If violence wasn't your last resort, you failed to resort to enough of it"

Sandloon
Posts: 149
Joined: Sun May 12, 2013 5:49 am

I like Herr's mod, it's

Post by Sandloon » Thu Sep 12, 2013 4:36 am

I like Herr's mod, it's actually quite good. I edited it a bit, but that was only to make PA enemies harder to kill.


"If violence wasn't your last resort, you failed to resort to enough of it"

User avatar
EnderDragonFire
Posts: 370
Joined: Sat Feb 01, 2014 6:50 pm

I am using this mod and enjoy

Post by EnderDragonFire » Thu Feb 27, 2014 11:59 pm

I am using this mod and enjoy it quite a lot, I think you should make it a full release on the mods forum.


"Who are you, who do not know your history?"



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