Well color me interested. I've been playing for only a mere two hours and I can't tell any difference, wearing the talon combat armor with a DR of 22 - I would only be concerned if there seemed to be an dramatic decrease in the damage taken, like if DR 'stacked' on top of DT, but they seem to be working in concert. Great work.
I'm curious if you would be ambitious enough to provide appropriate armors with specific DR to energy, ballistic, EMP, fire - and if you would also think about giving supermutants resistance to certain damage types, or other creatures like Deathclaws a similar treatment.
I think it would make for excellent gameplay if APA were all but immune to plasma/lasers but vulnerable to EMP and other kinds of damage, for instance. The player would be encouraged to invest caps and skills in different kinds of weapons instead of relying solely on one type.
@ cpurock - this makes so much more sense. AC seems like it would be totally doable. For armors that are rated very highly and also happen to be very expensive and rare it may be extremely undesirable for them to take all of the beating, all of the time - I like it.
