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True or False: MoMod doesn't play well with TTW

General mod discussion and requests.
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JabbaJabba
Posts: 10
Joined: Mon Nov 25, 2013 12:27 am

True or False: MoMod doesn't play well with TTW

Post by JabbaJabba » Fri Jul 31, 2015 5:43 pm

I heard the mod (at the very least, the newest version of it) crashes the game. Just wanted to know if that is truly the case. 



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RoyBatty
Gary
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Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

True.

Post by RoyBatty » Fri Jul 31, 2015 5:46 pm

True.


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sesom
Posts: 464
Joined: Thu Sep 20, 2012 7:16 pm

It crashes with NV and TTW.

Post by sesom » Fri Jul 31, 2015 5:46 pm

It crashes with NV and TTW. So it isn't a TTW specific it's a general problem of MoMod.



TrickyVein
Posts: 982
Joined: Fri Mar 29, 2013 3:04 pm

Gold stars for everyone.

Post by TrickyVein » Fri Jul 31, 2015 5:52 pm

Gold stars for everyone.



JabbaJabba
Posts: 10
Joined: Mon Nov 25, 2013 12:27 am

Thanks everybody for the

Post by JabbaJabba » Fri Jul 31, 2015 5:57 pm

Thanks everybody for the answers. I'm going to assume that there aren't any substitutes to what MoMod does? I know there is a MMM updated with MCM here on TTW but, as far as I can tell, it's strictly for the Capital Wasteland (at least for the time being). Correct me if I'm wrong. 



JabbaJabba
Posts: 10
Joined: Mon Nov 25, 2013 12:27 am

Can't believe I never heard

Post by JabbaJabba » Fri Jul 31, 2015 7:47 pm

Can't believe I never heard of that mod. Can anybody confirm Monster Wars works with TTW?



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RoyBatty
Gary
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Location: Vault 108

Never tried it.

Post by RoyBatty » Fri Jul 31, 2015 8:03 pm

Never tried it.


VVV doesn't work either, so avoid that as well.


NVIS is good for increasing spawns, but no new creatures yet.


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JabbaJabba
Posts: 10
Joined: Mon Nov 25, 2013 12:27 am

I'll try it out for myself.

Post by JabbaJabba » Fri Jul 31, 2015 8:12 pm

I'll try it out for myself. If I encounter anything, I'll report back. 


Thanks again for the information!



horredtheplague
Posts: 38
Joined: Sat Sep 20, 2014 1:58 pm

JabbaJabba wrote:

Post by horredtheplague » Fri Jul 31, 2015 11:41 pm

[quote=JabbaJabba]


 


Can't believe I never heard of that mod. Can anybody confirm Monster Wars works with TTW?


[/quote]


 


It works with TTW; I have it in my install right now along with Warzones. You might get minor conflicts with mods like Project Nevada e.g.--namely the alien ammo types (Form ID lists need merging). IMO Warzones is the better mod of this style, though Monster Wars is alright and both of these mods work neatly side by side. They do very little to vanilla assets, mostly add their own--the PN mod conflict I mentioned is the worst one that comes to mind, and it's fairly minor.



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