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ILO - TTW

General mod discussion and requests.
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freakydoo
Posts: 232
Joined: Sun Nov 24, 2013 1:33 am

ILO - TTW

Post by freakydoo » Fri Dec 27, 2013 3:20 am

First off: absolutely amazing job on union station, really fantastic.


fyi: seems like ILO - Tale of two wastelands.esp conflicts with the new 2.4 version of TTW. there are missing walls and such where they placed the new Union Station. when the .esp is not active the walls are there.


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asus ROG laptop, specs: i5 3230 3.2, 8gb ram, nvidia gtx 660, Window 8 64 bit, logitech surround + sony xplode 250 car amp powering two 12inch 120 watts sub (wal-mart specials), sound system by freakenstein

BlkRobedMage
Posts: 5
Joined: Wed May 28, 2014 5:08 pm

Open ILO - TTW.esp and delete

Post by BlkRobedMage » Fri Jun 13, 2014 9:55 pm

Open ILO - TTW.esp and delete the RoomMarkers under Cell- Block 9- Sub-block 2- persistent in ILO - TTW.esp. Thank TrickyViens for helping me figure it out.


"Why don't you sit down and Derp awhile."

anstand
Posts: 223
Joined: Tue Feb 11, 2014 10:41 am

So, what exactly is the

Post by anstand » Sun Sep 06, 2015 10:14 pm

So, what exactly is the current state of ILO - TTW right now?


Whenever I try to load up the plugin in FNVEDIT I get this:



Can this be a game breaker?



Adonis VII
Posts: 155
Joined: Mon Jan 05, 2015 4:50 am

Don't use it.  Just wait for

Post by Adonis VII » Mon Sep 07, 2015 12:39 am

Don't use it.  Just wait for the update, it should be here any time now.



AnvilOfWar
Posts: 208
Joined: Wed Oct 09, 2013 7:59 am

Adonis is Sarge really that

Post by AnvilOfWar » Mon Sep 07, 2015 2:48 am

Adonis is Sarge really that close to a full ILO-TTW release? Cause that makes me happy. :)



Adonis VII
Posts: 155
Joined: Mon Jan 05, 2015 4:50 am

Last version I have is 0.8.2.

Post by Adonis VII » Mon Sep 07, 2015 3:14 am

Last version I have is 0.8.2.  No clue on Interiors or other mods. He has two testers I know of. Deadline is Nov 10th to finish.  I guess my soon is from modders perspective soon, not a I'm playing this weekend and want it soon.



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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

There's a couple of hundred

Post by RoyBatty » Mon Sep 07, 2015 3:58 am

There's a couple of hundred cells for him to do, so it takes a long time. Plus the mods he wants to support also like Interiors.


In due time.


Image

AnvilOfWar
Posts: 208
Joined: Wed Oct 09, 2013 7:59 am

Oh I gotcha, still he can

Post by AnvilOfWar » Mon Sep 07, 2015 7:38 am

Oh I gotcha, still he can take all the time he needs, it's going to be EPIC once it's done anyway. I just thought you guys might have had inside info. :) I'm looking forwards to that mod myself.



Adonis VII
Posts: 155
Joined: Mon Jan 05, 2015 4:50 am

Here's a bit of a tease

Post by Adonis VII » Mon Sep 07, 2015 10:23 am

Here's a bit of a tease for the Super Duper Mart:


[collapsed title=Before] [/collapsed]


[collapsed title=After] [/collapsed]



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