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NPCs that disappear, and one-trick war-ponies

General mod discussion and requests.
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EnderDragonFire
Posts: 370
Joined: Sat Feb 01, 2014 6:50 pm

Malcom Holmes(guy who tells

Post by EnderDragonFire » Fri Oct 17, 2014 7:26 pm

Malcom Holmes(guy who tells you about sunset star caps),Akerman and Gilbert(Troopers freed form Boulder City) all need to be restored.


 


 


"Who are you, who do not know your history?"



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FiftyTifty
Posts: 493
Joined: Tue Apr 09, 2013 7:36 pm

EnderDragonFire wrote:

Post by FiftyTifty » Fri Oct 17, 2014 9:13 pm

[quote=EnderDragonFire]


Malcom Holmes(guy who tells you about sunset star caps),Akerman and Gilbert(Troopers freed form Boulder City) all need to be restored.


[/quote]


Added 'em.


Keep them coming lads.



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EnderDragonFire
Posts: 370
Joined: Sat Feb 01, 2014 6:50 pm

Well, you could put Dean

Post by EnderDragonFire » Sun Oct 19, 2014 3:38 am

Well, you could put Dean Domino in Vegas, if he survived Dead Money. I mean, that is the logical place for him to go,m that or Reno, but i'm thinking Vegas.


"Who are you, who do not know your history?"



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LT Albrecht
Posts: 182
Joined: Wed Sep 19, 2012 8:50 pm

His post-ending slide states

Post by LT Albrecht » Sun Oct 19, 2014 4:09 am

His post-ending slide states he goes to vegas and performs a string of robberies, but that's later on. When you leave him in the sierra madre he has some letting go left to do. (of vera and her memory, not the giant pile of money you already stole).


trollolololololol





 



CDTalmas
Posts: 138
Joined: Thu Feb 07, 2013 3:33 am

How about Benny, assuming you

Post by CDTalmas » Sun Oct 19, 2014 8:08 am

How about Benny, assuming you don't kill him throughout the game? He just kinda disappears after he runs off.



NILLOC 916
Posts: 341
Joined: Thu Aug 01, 2013 4:21 am

CDTalmas wrote:

Post by NILLOC 916 » Sun Oct 19, 2014 2:51 pm

[quote=CDTalmas]


 


How about Benny, assuming you don't kill him throughout the game? He just kinda disappears after he runs off.


[/quote]


he goes to the fort and gets crucified


 


Also, Majin, you may want to make Gilbert optional if you make a mod giving use to these npc's because some people use a mod that makes her a companion after the rescue.


Cocaine is a hell of a drug.
- Rick James.

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FiftyTifty
Posts: 493
Joined: Tue Apr 09, 2013 7:36 pm

My response would be to get

Post by FiftyTifty » Sun Oct 19, 2014 3:21 pm

My response would be to get rid of the companion mod, in favour of Companion Share and Recruit. Then everyone's happy.



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LT Albrecht
Posts: 182
Joined: Wed Sep 19, 2012 8:50 pm

MajinCry wrote:

Post by LT Albrecht » Sun Oct 19, 2014 9:22 pm

[quote=MajinCry]


My response would be to get rid of the companion mod, in favour of Companion Share and Recruit. Then everyone's happy.


[/quote]


That's not how people work, Majin. The Gilbert mod's featureset is ...extensive, It's not the kind of thing people will drop in favour of CSR ( nexusmods.com/newvegas/mods/43247/ ). However, from the description it looks as if it actually disables the original private Gilbert NPC and replaces her with a new one. If you only modify the original NPC your mod will be compatible with the Gilbert mod and you won't have to expect people to drop a mod they're already using in favour of yours. 


trollolololololol





 



CDTalmas
Posts: 138
Joined: Thu Feb 07, 2013 3:33 am

Actually, under the Render

Post by CDTalmas » Mon Oct 20, 2014 5:47 pm

Actually, under the Render Unto Caesar quest, if you untie him, he'll flee the tent and disappear for good(1).



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EnderDragonFire
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Benny can be saved from the

Post by EnderDragonFire » Mon Oct 20, 2014 6:11 pm

Benny can be saved from the fort, and Dean should arrive in Vegas eventually, I mean, Honest Hearts takes weeks, so it is logical he would be there when you get back from Zion.


"Who are you, who do not know your history?"



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