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FNVLODGen

General mod discussion and requests.
tizerist
Posts: 235
Joined: Mon Sep 17, 2012 10:24 am

I've got a problem. When I

Post by tizerist » Sun Aug 30, 2015 10:57 am

I've got a problem. When I install the F3 and NV (with trees) resources  into Mod Organizer my title screen looks like this:


http://i247.photobucket.com/albums/gg160/tizerist/FalloutNV%202015-08-29%2023-07-18-45_zps3iq2b1de.jpg


^^Thats my cursor, a mini TTW logo, I think. What am I doing wrong? Even deleting the 2 resources doesn't make it go away...


EDIT: Ok, fixed it seems...still testing *baffled*


EDIT2: Ok, ready to give up on this madness. The only way I can solve duplicate trees in CW is by installing the FO3 resources zip into MO. THAT,  at least, rids me of duplicate trees, even if it does put a hell of a lot of individual files into the game folders. If anyone can tell me which files are only required in this package to solve duplicate trees then I can trim this package down. Any attempt to generate LOD gives me 3 trees on one spot, as well as extra unwanted trees in the CW.


Its obviously not the correct way to do this, but it rids me of the basic tree glitch. I'm ready to listen to any forthcoming advice, but for now, I'm sticking to just installing FO3resources.



User avatar
zilav
Gary
Posts: 225
Joined: Tue Apr 09, 2013 4:03 pm

Anything that have "tree" in

Post by zilav » Mon Aug 31, 2015 7:17 am

Anything that have "tree" in the file or folder name. But honestly you need the full package anyway because it not only adds new meshes ad textures, but also fixes the existing ones.


I also don't understand the problem with the package size, why does it matter when you have a mod manager to manage all files automatically, be it MO or WB. You can install and remove mods with a single mouse click in both retaining the proper original files if they were overwritten.



tizerist
Posts: 235
Joined: Mon Sep 17, 2012 10:24 am

Problem with package size is

Post by tizerist » Wed Sep 02, 2015 7:20 pm

Problem with package size is the possibility of the game running slower with more [non-esp/esm] files in the folders. I don't know if that actually does happen with NV, but with other games it does.


Nevertheless, the non-esp method I am using does rid the game of duplicate trees, which was my original goal. So if theres no downside to this method, then I am happy. Thanks.



anstand
Posts: 223
Joined: Tue Feb 11, 2014 10:41 am

Can I disable TTWLodGEn.esp

Post by anstand » Thu Sep 24, 2015 4:39 pm

Can I disable TTWLodGen.esp after creating the LOD or do I have to use it for correct LOD?



User avatar
RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

It needs to remain in your

Post by RoyBatty » Thu Sep 24, 2015 6:50 pm

It needs to remain in your load order.


Image

Enomer
Posts: 15
Joined: Wed Jan 06, 2016 9:21 am

hmm strange. When i use the

Post by Enomer » Tue Jan 12, 2016 8:51 am

hmm strange. When i use the script and run fnv lod gen with fo3 forested flora billboards and flora overhaul and fnv dead flora overhaul both with resources, i get this area right outside goodsprings with this LOD and only this area, when i approach this area it crashes my game.hmm.... 


http://puu.sh/msM0e/c3068f0835.jpg


Enomer



User avatar
zilav
Gary
Posts: 225
Joined: Tue Apr 09, 2013 4:03 pm

Try to update to the latest

Post by zilav » Tue Jan 12, 2016 1:34 pm

Try to update to the latest version on nexus 3.1.2a and regenerate.



Enomer
Posts: 15
Joined: Wed Jan 06, 2016 9:21 am

Thanks zilav, everything

Post by Enomer » Wed Jan 13, 2016 2:41 am

Thanks zilav, everything looks excellent, looks like i have lots of green trees in the mojave despite using ttw vfo and picking dead addition, but upon lod generation with forested billboards for fo3 i have just a few trees near goodsprings, not many, but just a big bunch of them. 


All LOD looks great for both watstelands, i have yet to see zion but will take screenshots :p


Enomer



User avatar
zilav
Gary
Posts: 225
Joined: Tue Apr 09, 2013 4:03 pm

I made VFO billboards with

Post by zilav » Wed Jan 13, 2016 7:06 am

I made VFO billboards with FO3 in mind only and tested there. I know that TTW has changes to trees used in FO3 worldspace, so maybe they affect something.


Frankly speaking my billboards suck and look awful because I just grabbed screenshots from NifScope and put them in game. I still wish someone good with Photoshop/GIMP will create much better looking versions, maybe even Vurt himself. However he said that he hates making LODs, so not much hope here.



Adonis VII
Posts: 155
Joined: Mon Jan 05, 2015 4:50 am

zilav wrote:

Post by Adonis VII » Wed Jan 13, 2016 7:15 am

[quote=zilav]


 


I made VFO billboards with FO3 in mind only and tested there. I know that TTW has changes to trees used in FO3 worldspace, so maybe they affect something.


Frankly speaking my billboards suck and look awful because I just grabbed screenshots from NifScope and put them in game. I still wish someone good with Photoshop/GIMP will create much better looking versions, maybe even Vurt himself. However he said that he hates making LODs, so not much hope here.


[/quote]


I've been talking with Tomzik (author of that new LOD mod that just came out).  I showed him how to remove the flicker during LOD transition, and he said he tree LOD meshes are on his to-do list.



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