I meant the texture. It is really tiny and doesn't match NMC's color tone.
FNVLODGen
- RoyBatty
- Gary
- Posts: 7742
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- Location: Vault 108
Oh, I cut the textures out of
Oh, I cut the textures out of his LOD, you can too, they aren't separate LOD textures. I totally forgot about that... haha.

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Adonis VII
- Posts: 155
- Joined: Mon Jan 05, 2015 4:50 am
For flickering when loading
For flickering when loading the cells, should the LOD mesh vertices be slightly off from the full mesh? say .1-.2 coordinates? Since I've used the high poly as a starting point, many of my vertices have the same coordinates as the high poly. I'm wondering if I should offset them just a bit for the flickering.
- RoyBatty
- Gary
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- zilav
- Gary
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Having exactly the same shape
Having exactly the same shape indeed will cause some flickering since for a brief moment game displays both models.
You can also try to check "Visible when distant" flag on STAT if not set already, this affects how switching is performed in game.
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Adonis VII
- Posts: 155
- Joined: Mon Jan 05, 2015 4:50 am
Alright, well that's easy
Alright, well that's easy enough to change then. Another question: FNVLODGen removes polys that are underground. Is this just the landscape or does it include underwater?
- zilav
- Gary
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Only under landscape for
Only under landscape for fallouts, because LOD water is not a part of landscape LOD like in Skyrim (water is actually a flat plane mesh there in landscape LOD files).
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Adonis VII
- Posts: 155
- Joined: Mon Jan 05, 2015 4:50 am
Alright cool. I was just
Alright cool. I was just working on some meshes that are partially submerged and was deciding if I should manually remove the underwater polys (You can't tell from a distance anyway).
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
I made a new esp that solved
I made a new esp that solved the rock issue in vegas. I also made some corrected LOD textures for NMC, and included the asphalt lod.

- zilav
- Gary
- Posts: 225
- Joined: Tue Apr 09, 2013 4:03 pm
Hmm what rock issue? Did I
Hmm what rock issue? Did I miss VWD flag on some newely added static? I'm playing FNV now with new generated LOD and yet to notice any issues.
Also can I upload NMC LOD textures on FNVLODGen page?