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FNVLODGen

General mod discussion and requests.
Adonis VII
Posts: 155
Joined: Mon Jan 05, 2015 4:50 am

I meant the texture.  It is

Post by Adonis VII » Fri Jun 12, 2015 11:45 pm

I meant the texture.  It is really tiny and doesn't match NMC's color tone.



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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Oh, I cut the textures out of

Post by RoyBatty » Sat Jun 13, 2015 4:23 am

Oh, I cut the textures out of his LOD, you can too, they aren't separate LOD textures. I totally forgot about that... haha.


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Adonis VII
Posts: 155
Joined: Mon Jan 05, 2015 4:50 am

For flickering when loading

Post by Adonis VII » Wed Jun 17, 2015 2:57 am

For flickering when loading the cells, should the LOD mesh vertices be slightly off from the full mesh? say .1-.2 coordinates? Since I've used the high poly as a starting point, many of my vertices have the same coordinates as the high poly. I'm wondering if I should offset them just a bit for the flickering.



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RoyBatty
Gary
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Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

I would think yes they should

Post by RoyBatty » Wed Jun 17, 2015 5:53 am

I would think yes they should be ever so slightly smaller.


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zilav
Gary
Posts: 225
Joined: Tue Apr 09, 2013 4:03 pm

Having exactly the same shape

Post by zilav » Wed Jun 17, 2015 2:37 pm

Having exactly the same shape indeed will cause some flickering since for a brief moment game displays both models.


You can also try to check "Visible when distant" flag on STAT if not set already, this affects how switching is performed in game.



Adonis VII
Posts: 155
Joined: Mon Jan 05, 2015 4:50 am

Alright, well that's easy

Post by Adonis VII » Wed Jun 17, 2015 3:40 pm

Alright, well that's easy enough to change then.  Another question: FNVLODGen removes polys that are underground.  Is this just the landscape or does it include underwater?



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zilav
Gary
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Only under landscape for

Post by zilav » Wed Jun 17, 2015 5:11 pm

Only under landscape for fallouts, because LOD water is not a part of landscape LOD like in Skyrim (water is actually a flat plane mesh there in landscape LOD files).



Adonis VII
Posts: 155
Joined: Mon Jan 05, 2015 4:50 am

Alright cool.  I was just

Post by Adonis VII » Thu Jun 18, 2015 4:23 am

Alright cool.  I was just working on some meshes that are partially submerged and was deciding if I should manually remove the underwater polys (You can't tell from a distance anyway).



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RoyBatty
Gary
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Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

I made a new esp that solved

Post by RoyBatty » Wed Jul 08, 2015 8:11 pm

I made a new esp that solved the rock issue in vegas. I also made some corrected LOD textures for NMC, and included the asphalt lod.


 


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zilav
Gary
Posts: 225
Joined: Tue Apr 09, 2013 4:03 pm

Hmm what rock issue? Did I

Post by zilav » Thu Jul 09, 2015 6:11 am

Hmm what rock issue? Did I miss VWD flag on some newely added static? I'm playing FNV now with new generated LOD and yet to notice any issues.


Also can I upload NMC LOD textures on FNVLODGen page?



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