Good! The more quality LOD textures, the better.
Only need to find a slave labor modeling monkey for LOD meshes ![]()
Good! The more quality LOD textures, the better.
Only need to find a slave labor modeling monkey for LOD meshes ![]()
I play with TTW and I would like to generate LOD's (including LOD's of Capital Wasteland)
Should I only use FNV LOD Gen?
AMD FX6100 OC to 3.42 / Sandisk SSD240G /GTX960 2G /16GB system ram DDR3 /
Still kinda getting a feel for best way to keep topography (with all the scopes on weapons you see LOD in more detail than the ES games), but heres pics of my first round on all the retaining walls.
Full Model (1229 triangles)

New LOD model (78 triangles)

Original LOD model (4 triangles)

I'll do more passes with texture and UV as I want to reduce by another ~ 30-50%.
Impressive. Really, no words. ![]()
Keep in mind that (unlike GECK) FNVLODGen accepts _lod meshes with several shapes inside each using own texture. Might be useful is some places.
Now that I think of it, that is actually quite helpful for some of them. (Still new to this)
That will be VERY helpful for those ugly overpasses, they can then have proper pavement textures instead of a milky grey splotch of puke. :D

Yea after I finish the the walls, I wanted to look at the roads, though they'll be harder (bridge should be straight forward). Though I really want to look at the gas stations first as it REALLLY annoys me. My clean save is right outside vault 101 so I see that terrible LOD every time I test. Plus I like retro rockets and think the gas station is cool.