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FNVLODGen

General mod discussion and requests.
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zilav
Gary
Posts: 225
Joined: Tue Apr 09, 2013 4:03 pm

Good! The more quality LOD

Post by zilav » Thu Jun 11, 2015 6:42 am

Good! The more quality LOD textures, the better.


Only need to find a slave labor modeling monkey for LOD meshes wink



TsurudaHimeko
Posts: 176
Joined: Wed Dec 17, 2014 11:17 am

I play with TTW and I would

Post by TsurudaHimeko » Thu Jun 11, 2015 12:40 pm

I play with TTW and I would like to generate LOD's (including LOD's of Capital Wasteland)


Should I only use FNV LOD Gen? 


AMD FX6100 OC to 3.42 / Sandisk SSD240G /GTX960 2G /16GB system ram DDR3 /



Adonis VII
Posts: 155
Joined: Mon Jan 05, 2015 4:50 am

Still kinda getting a feel

Post by Adonis VII » Thu Jun 11, 2015 2:06 pm

Still kinda getting a feel for best way to keep topography (with all the scopes on weapons you see LOD in more detail than the ES games), but heres pics of my first round on all the retaining walls.


Full Model (1229 triangles)



New LOD model (78 triangles)



Original LOD model (4 triangles)



 


I'll do more passes with texture and UV as I want to reduce by another ~ 30-50%.



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zilav
Gary
Posts: 225
Joined: Tue Apr 09, 2013 4:03 pm

Impressive. Really, no words.

Post by zilav » Thu Jun 11, 2015 7:30 pm

Impressive. Really, no words. yes



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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Moaaaaaaaar. :D

Post by RoyBatty » Thu Jun 11, 2015 10:01 pm

Moaaaaaaaar. :D


Image

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zilav
Gary
Posts: 225
Joined: Tue Apr 09, 2013 4:03 pm

Keep in mind that (unlike

Post by zilav » Fri Jun 12, 2015 6:34 am

Keep in mind that (unlike GECK) FNVLODGen accepts _lod meshes with several shapes inside each using own texture. Might be useful is some places.



Adonis VII
Posts: 155
Joined: Mon Jan 05, 2015 4:50 am

Now that I think of it, that

Post by Adonis VII » Fri Jun 12, 2015 7:35 am

Now that I think of it, that is actually quite helpful for some of them. (Still new to this)



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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

That will be VERY helpful for

Post by RoyBatty » Fri Jun 12, 2015 8:14 am

That will be VERY helpful for those ugly overpasses, they can then have proper pavement textures instead of a milky grey splotch of puke. :D


Image

Adonis VII
Posts: 155
Joined: Mon Jan 05, 2015 4:50 am

Yea after I finish the the

Post by Adonis VII » Fri Jun 12, 2015 2:32 pm

Yea after I finish the the walls, I wanted to look at the roads, though they'll be harder (bridge should be straight forward).  Though I really want to look at the gas stations first as it REALLLY annoys me.  My clean save is right outside vault 101 so I see that terrible LOD every time I test. Plus I like retro rockets and think the gas station is cool.



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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

The gas station LOD looks OK

Post by RoyBatty » Fri Jun 12, 2015 9:00 pm

The gas station LOD looks OK to me ???


 


Image

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