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FNVLODGen

General mod discussion and requests.
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zilav
Gary
Posts: 225
Joined: Tue Apr 09, 2013 4:03 pm

Hmm, what do you mean "where"

Post by zilav » Thu May 28, 2015 7:10 pm

Hmm, what do you mean "where"? I think GECK can show you the use info iirc.



Adonis VII
Posts: 155
Joined: Mon Jan 05, 2015 4:50 am

They're just retaining walls

Post by Adonis VII » Thu May 28, 2015 10:57 pm

They're just retaining walls. There a couple that are identical except for texture, they just didn't make one for stone it seems. I count 4 in Fallout 3, 5 in The Pitt.  Here is a picture of it missing outside Dukov's Place. Unfortunately the LOD mesh only covers the wall, and not the edge or flat sidewalk portion at the top, so it's not ideal if you're looking down at it.



User avatar
RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Yeah I just wondered the

Post by RoyBatty » Fri May 29, 2015 11:28 am

Yeah I just wondered the general area, not exactly where, Thanks Adonis.


 


Image

User avatar
zilav
Gary
Posts: 225
Joined: Tue Apr 09, 2013 4:03 pm

Released FNVLODGen too http:/

Post by zilav » Fri May 29, 2015 7:12 pm

Released FNVLODGen too http://www.nexusmods.com/newvegas/mods/58562


Used higher res LOD textures posted earlier here with fixed LOD files from Roy, and extra rocks lod meshes from Sheson to make FNVLODGen resource pack.



tizerist
Posts: 235
Joined: Mon Sep 17, 2012 10:24 am

Excellent, cant wait to try.

Post by tizerist » Fri May 29, 2015 10:24 pm

Excellent, cant wait to try.



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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Yay \o/

Post by RoyBatty » Fri May 29, 2015 10:30 pm

Yay \o/


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JoeBobBriggs
Posts: 4
Joined: Sat Sep 06, 2014 4:18 pm

Used FNVLODGen last night,

Post by JoeBobBriggs » Mon Jun 01, 2015 2:53 pm

Used FNVLODGen last night, worked great, thank you :)



mccrackin77
Posts: 11
Joined: Thu May 21, 2015 2:42 am

Hey guys,

Post by mccrackin77 » Mon Jun 08, 2015 12:18 am

Hey guys,


I had an odd glitch after using this tool. Little blue icons appear over certain things in game, like NPC's or ammo crates, or footlockers, ect.


Here is a picture of what I am talking about. I put a purple star around it. As well as my load load order



farmerboy464
Posts: 76
Joined: Tue Feb 11, 2014 4:21 am

@mccrackin77

Post by farmerboy464 » Mon Jun 08, 2015 2:16 pm

@mccrackin77


I can't tell you what causes that little blue thing, but I'm pretty sure it's not this mod.  I've got that exact same thing over a couple of my companions, but I don't even use this mod.



Adonis VII
Posts: 155
Joined: Mon Jan 05, 2015 4:50 am

I'm going through meshes

Post by Adonis VII » Thu Jun 11, 2015 3:02 am

I'm going through meshes\architecture\retaining wall\ LODS and redoing them.  I just thought I'd say something incase someone on the team or someone else was trying to make better LOD meshes and textures.



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