I will when I get the chance, I'm too busy with other projects right now to do it. Maybe Adonis can find the time, I'm falling behind on my own projects so I need to focus on them instead. I'm sure you can understand.
FNVLODGen
- RoyBatty
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- zilav
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Released FO3LODGen on nexus.
Released FO3LODGen on nexus.
Wrote a small script to check what other new _lod meshes Obsidian made for models from FO3, and included them in FO3LODGen resources. Here is the list if you interested http://pastebin.com/g6pGWGvR
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				Adonis VII
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Going through all the road
Going through all the road meshes and lods I've found the following:
- 
Solid/intact road meshes have solid LOD meshes - 
Single mesh broken roads have solid LOD meshes (not ideal obviously as it doesn't match) - 
Multi mesh broken roads have no LOD meshes. 
- zilav
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Vanilla LOD meshes rarely
Vanilla LOD meshes rarely have smaller "broken" parts, that's too much extra polygons. They usually try to reflect that on LOD textures.
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				Adonis VII
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Oh I understand that, I was
Oh I understand that, I was just trying to figure out what Roy was seeing and which roads weren't having lods and why. It's just a case the devs not putting in alot of time for the broken road types, because even with mesh, the texture doesn't reflect the degredation.
- RoyBatty
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That should be as easy as
That should be as easy as duplicating the mesh and editing the texture then.

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				Adonis VII
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Yes, there are meshes for
Yes, there are meshes for each main type of road, curved, sloped, straight, intersection etc. Overlaying damage on the base texture should suffice for now.
- zilav
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There are 2 more LOD models
There are 2 more LOD models on FNV which can be used in FO3 if retextured
meshes\architecture\retaining wall\rwendrstone01_nv_lod.nif
	meshes\architecture\retaining wall\rwendlstone01_nv_lod.nif
If you remove '_nv' part they will almost match the relevant models in FO3
meshes\architecture\retaining wall\rwendrstone01.nif
	meshes\architecture\retaining wall\rwendlstone01.nif
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