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FNVLODGen

General mod discussion and requests.
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RoyBatty
Gary
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I will when I get the chance,

Post by RoyBatty » Sat May 23, 2015 7:18 am

I will when I get the chance, I'm too busy with other projects right now to do it. Maybe Adonis can find the time, I'm falling behind on my own projects so I need to focus on them instead. I'm sure you can understand.


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zilav
Gary
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Released FO3LODGen on nexus.

Post by zilav » Tue May 26, 2015 7:12 am

Released FO3LODGen on nexus.


Wrote a small script to check what other new _lod meshes Obsidian made for models from FO3, and included them in FO3LODGen resources. Here is the list if you interested http://pastebin.com/g6pGWGvR



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RoyBatty
Gary
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Well that's cool. Thanks

Post by RoyBatty » Tue May 26, 2015 12:56 pm

Well that's cool. Thanks zilav.


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Adonis VII
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Going through all the road

Post by Adonis VII » Thu May 28, 2015 2:06 am

Going through all the road meshes and lods I've found the following:




  • Solid/intact road meshes have solid LOD meshes


  • Single mesh broken roads have solid LOD meshes (not ideal obviously as it doesn't match)


  • Multi mesh broken roads have no LOD meshes.



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zilav
Gary
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Vanilla LOD meshes rarely

Post by zilav » Thu May 28, 2015 6:40 am

Vanilla LOD meshes rarely have smaller "broken" parts, that's too much extra polygons. They usually try to reflect that on LOD textures.



Adonis VII
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Oh I understand that, I was

Post by Adonis VII » Thu May 28, 2015 7:17 am

Oh I understand that, I was just trying to figure out what Roy was seeing and which roads weren't having lods and why.  It's just a case the devs not putting in alot of time for the broken road types, because even with mesh, the texture doesn't reflect the degredation.



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RoyBatty
Gary
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That should be as easy as

Post by RoyBatty » Thu May 28, 2015 9:55 am

That should be as easy as duplicating the mesh and editing the texture then.


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Adonis VII
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Yes, there are meshes for

Post by Adonis VII » Thu May 28, 2015 11:37 am

Yes, there are meshes for each main type of road, curved, sloped, straight, intersection etc.  Overlaying damage on the base texture should suffice for now.



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zilav
Gary
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There are 2 more LOD models

Post by zilav » Thu May 28, 2015 2:32 pm

There are 2 more LOD models on FNV which can be used in FO3 if retextured


meshes\architecture\retaining wall\rwendrstone01_nv_lod.nif

meshes\architecture\retaining wall\rwendlstone01_nv_lod.nif


If you remove '_nv' part they will almost match the relevant models in FO3


meshes\architecture\retaining wall\rwendrstone01.nif

meshes\architecture\retaining wall\rwendlstone01.nif



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RoyBatty
Gary
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Cool, where are they used?

Post by RoyBatty » Thu May 28, 2015 6:02 pm

Cool, where are they used?


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