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FNVLODGen

General mod discussion and requests.
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zilav
Gary
Posts: 225
Joined: Tue Apr 09, 2013 4:03 pm

Soon, few bugs left to fix.

Post by zilav » Sun Mar 29, 2015 6:50 am

Soon, few bugs left to fix.



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RoyBatty
Gary
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Location: Vault 108

Yay :D

Post by RoyBatty » Sun Mar 29, 2015 3:41 pm

Yay :D


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zilav
Gary
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By the way, have you

Post by zilav » Sun Mar 29, 2015 7:23 pm

By the way, have you encountered any issues with Trees LOD in fallout3 worldspace in TTW? Don't have TTW myself and can't check it.


I generated Trees LOD for WastelandNV, but noticed very annoying issue. When I approach trees, sometimes their LOD disappears before full models are drawn. I need to make several steps forward to make trees appear. Happens randomly  - I can approach trees and they switch from lod to full models fine, then go away, turn back and approach again from the same direction, and they bug out.



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RoyBatty
Gary
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I've noticed this yes,

Post by RoyBatty » Sun Mar 29, 2015 7:35 pm

I've noticed this yes, strange pop-in/out. If you get to the bottom of it, let us know please. :)


Uhm, if luthien hasn't messaged you, shoot him a message about the treelod file thing. :)


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zilav
Gary
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So they added that Trees LOD

Post by zilav » Sun Mar 29, 2015 8:16 pm

So they added that Trees LOD system in Fallout3, broke it in New Vegas, and repaired in Skyrim :)


Well, ok. I'll leave trees lod generation as is for Fallout3, but will add trees as objects in FNV like Obsidian.



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RoyBatty
Gary
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Okidoki. Also install TTW and

Post by RoyBatty » Sun Mar 29, 2015 9:10 pm

Okidoki. Also install TTW and JOIN THE DARK SIDE. ;)


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zilav
Gary
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Any modellers around here? I

Post by zilav » Tue Mar 31, 2015 6:55 am

Any modellers around here? I need low-poly models of dead trees


meshes\landscape\trees\treedead01.nif (01 to 05)


with untiled lowres texture (UV in the range of 0..1). They don't have to be a single texture per model, any number will work if necessary.


Need them to check FO3LODGen, and also for wasteland worldspace in TTW since trees LOD confirmed to be bugged in New Vegas.



sesom
Posts: 464
Joined: Thu Sep 20, 2012 7:16 pm

FO3 actually has treedead02

Post by sesom » Tue Mar 31, 2015 9:11 am

FO3 actually has treedead02_lod_flat, 3 and 4 (1 and 5 are missing).


Do you need a lod nif for all 5 of them (extra made for NV) and should they be billboard LOD mesh or a normal one?



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DarkValor
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Just an FYI

Post by DarkValor » Tue Mar 31, 2015 9:44 am

Just an FYI


FNV doesn't like the treedead02_lod_flat.nif file (or any xxxx_lod_flat.nif file for that matter).


It kept asking me for a treedead02_lod.nif, which doesn't exist, so I renamed the treedead02_lod_flat.nif to that filename (thinking it might shut it up) and it hated it. GECK complained about TREELOD02_DEAD_LOD:0 missing a texture property or something.


I couldn't fix it in NifSkope, I'm useless at it.


Ultimately, I ended up using a blank nif file and GECK didn't complain about that.


Anyway, just this amateur's two cents.


 


Regards,


Dark.



sesom
Posts: 464
Joined: Thu Sep 20, 2012 7:16 pm

Ok thanks Dark that clears it

Post by sesom » Tue Mar 31, 2015 10:19 am

Ok thanks Dark that clears it. I'll make valid object lod files from this trees (have to finish two other TTW updates first). Hope this is what zilav needs.



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