Soon, few bugs left to fix.
FNVLODGen
- zilav
 - Gary
 - Posts: 225
 - Joined: Tue Apr 09, 2013 4:03 pm
 
By the way, have you
By the way, have you encountered any issues with Trees LOD in fallout3 worldspace in TTW? Don't have TTW myself and can't check it.
I generated Trees LOD for WastelandNV, but noticed very annoying issue. When I approach trees, sometimes their LOD disappears before full models are drawn. I need to make several steps forward to make trees appear. Happens randomly - I can approach trees and they switch from lod to full models fine, then go away, turn back and approach again from the same direction, and they bug out.
- RoyBatty
 - Gary
 - Posts: 7742
 - Joined: Sun Apr 27, 2014 10:26 am
 - Location: Vault 108
 
I've noticed this yes,
I've noticed this yes, strange pop-in/out. If you get to the bottom of it, let us know please. :)
Uhm, if luthien hasn't messaged you, shoot him a message about the treelod file thing. :)

- zilav
 - Gary
 - Posts: 225
 - Joined: Tue Apr 09, 2013 4:03 pm
 
So they added that Trees LOD
So they added that Trees LOD system in Fallout3, broke it in New Vegas, and repaired in Skyrim :)
Well, ok. I'll leave trees lod generation as is for Fallout3, but will add trees as objects in FNV like Obsidian.
- RoyBatty
 - Gary
 - Posts: 7742
 - Joined: Sun Apr 27, 2014 10:26 am
 - Location: Vault 108
 
- zilav
 - Gary
 - Posts: 225
 - Joined: Tue Apr 09, 2013 4:03 pm
 
Any modellers around here? I
Any modellers around here? I need low-poly models of dead trees
meshes\landscape\trees\treedead01.nif (01 to 05)
with untiled lowres texture (UV in the range of 0..1). They don't have to be a single texture per model, any number will work if necessary.
Need them to check FO3LODGen, and also for wasteland worldspace in TTW since trees LOD confirmed to be bugged in New Vegas.
- 
				sesom
 - Posts: 464
 - Joined: Thu Sep 20, 2012 7:16 pm
 
FO3 actually has treedead02
FO3 actually has treedead02_lod_flat, 3 and 4 (1 and 5 are missing).
Do you need a lod nif for all 5 of them (extra made for NV) and should they be billboard LOD mesh or a normal one?
- DarkValor
 - Posts: 65
 - Joined: Mon Mar 17, 2014 2:39 pm
 
Just an FYI
Just an FYI
FNV doesn't like the treedead02_lod_flat.nif file (or any xxxx_lod_flat.nif file for that matter).
It kept asking me for a treedead02_lod.nif, which doesn't exist, so I renamed the treedead02_lod_flat.nif to that filename (thinking it might shut it up) and it hated it. GECK complained about TREELOD02_DEAD_LOD:0 missing a texture property or something.
I couldn't fix it in NifSkope, I'm useless at it.
Ultimately, I ended up using a blank nif file and GECK didn't complain about that.
Anyway, just this amateur's two cents.
Regards,
Dark.
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				sesom
 - Posts: 464
 - Joined: Thu Sep 20, 2012 7:16 pm
 
Ok thanks Dark that clears it
Ok thanks Dark that clears it. I'll make valid object lod files from this trees (have to finish two other TTW updates first). Hope this is what zilav needs.