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FNVLODGen

General mod discussion and requests.
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Adonis VII
Posts: 155
Joined: Mon Jan 05, 2015 4:50 am

Your LOD like the vanilla

Post by Adonis VII » Thu May 07, 2015 7:51 am

Your LOD like the vanilla renders the spill just fine for me.  It still however does not render for me with LOD I generate through MO.  I've tried without any extra mods and it makes no difference.  Things like power lines added by Uncut Wasteland have proper LOD generated, so its working in part.


 


EDIT: here is an image showing the lack of LOD for spill, but additional LOD when I add power lines.



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zilav
Gary
Posts: 225
Joined: Tue Apr 09, 2013 4:03 pm

MO has been the reason for

Post by zilav » Thu May 07, 2015 8:44 am

MO has been the reason for like 90% of error reports regarding TES5Edit and TES5LODGen since it's appearance on the modding scene, so try without MO.


Maybe you have some mod conflicts, so also try to generate LOD with only FalloutNV.esm loaded.



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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

As I play I've noticed a

Post by RoyBatty » Fri May 08, 2015 8:22 pm

As I play I've noticed a couple issues here and there.


Big Town



Arefu



Seems to be an issue with houses and shacks, and the LOD meshes are present I checked, and nothing is overwriting them.


Image

TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

For what it's worth the LOD

Post by TJ » Fri May 08, 2015 8:29 pm

For what it's worth the LOD we generate for FO3 + it's DLCs will go into the TTW bsa, and we've discussed eventually doing an LOD pack for FNV + DLC. Obviously that wouldn't be a part of TTW but a seperate download.


My project Dash is on Kickstarter!



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zilav
Gary
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Joined: Tue Apr 09, 2013 4:03 pm

@RoyBattly now sure what

Post by zilav » Sat May 09, 2015 10:55 am

@RoyBattly Not sure what meshes you checked, Big Town uses this mesh for houses Architecture\Suburban\SuburbanRanchDestroy.nif and it doesn't have a lod mesh. This is how it looks with vanilla LOD



The same with Arefu. Game misses a lot of lod meshes that should be there, but probably got scrapped by Bethesda for optimizations. We need someone to add them back



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RoyBatty
Gary
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Huh, I swear Bigtown had LOD.

Post by RoyBatty » Sat May 09, 2015 2:19 pm

Huh, I swear Bigtown had LOD...


Well anyways


Question, if there is a lod texture in loose files, will LODGEN use that texture or still the one in BSA only?


Image

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zilav
Gary
Posts: 225
Joined: Tue Apr 09, 2013 4:03 pm

It works as the game - using

Post by zilav » Sat May 09, 2015 2:50 pm

It works as the game - using the winning texture, with loose files overriding those in BSA.



Gallahorn
Posts: 45
Joined: Sat Jul 26, 2014 10:37 am

I think i said it before but

Post by Gallahorn » Sat May 09, 2015 6:03 pm

I think i said it before but this is something that realy needs to have a LOD its the thing that bothers me the most. This and missing buildings.



[collapsed title=Pictures]





[/collapsed] 



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RoyBatty
Gary
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Location: Vault 108

Yep it's known that many of

Post by RoyBatty » Sat May 09, 2015 6:21 pm

Yep it's known that many of the rubble piles don't have LOD. Also many of the LOD meshes (like super duper mart and the jefferson memorial) don't even look very much like the in game model.


Image

tizerist
Posts: 235
Joined: Mon Sep 17, 2012 10:24 am

Quick question: will this

Post by tizerist » Sun May 10, 2015 10:14 pm

Quick question: will this work with MO in its final state?



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