Case 1) Working on just the default directory with TTW and your esp and running FNVLODGen directly, the WastelandNV LOD generates as expected.
Case 2) Using MO, MO BSA managment is turned off, and the Assets Browser shows all .bsa. FNVLODGen runs through MO with no error messages and outputs to A:\TES5LODGenOutput. However, loading theses meshes/textures has no change on LOD.
Loading the Case 1 LOD files through MO produces expected correct new LOD so its an issue with LOD generation not loading.
I'll work with it more to see if I can figure out the issue.
UPDATE: This seems to only be the case the the Mojave. It seems to work fine for the Capital Wasteland and other worldspaces.
