Tower at the left is probably the same as Gamorrah sign in FNV - lod mesh is present but VWD flag was missing when Beth generated LOD. As for building's texture, maybe there is too something new there. You can check yourself in TTW FO3 worldspace.
FNVLODGen
- RoyBatty
- Gary
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- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
- zilav
- Gary
- Posts: 225
- Joined: Tue Apr 09, 2013 4:03 pm
They are not billboards, but
They are not billboards, but meshes now :) Need to create ones for Point Lookout, then will upload.
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delta534
- Posts: 71
- Joined: Mon Feb 25, 2013 8:33 am
A couple things about tree
A couple things about tree LOD.
One having tree LOD as Object LOD might mess with texture packs that replace the LOD Texture.
Two the Tree LOD bug has to do with the engine and the geck not agreeing on a single byte per tree reference. The Load order byte of the formid for the tree ref in the tree LOD file is this byte. The engine expects it to zero when the load order of the tree in the esm/esp file is zero and is not overwritten. It is one in all other cases. This applies to both fallout 3 and fallout new vegas. Here's a link to a script I made to attempt fix correct this on existing tree lod. https://taleoftwowastelands.com/node/3023.
- zilav
- Gary
- Posts: 225
- Joined: Tue Apr 09, 2013 4:03 pm
Doesn't matter anymore, I
Doesn't matter anymore, I decided to abandon tree LOD completely. It works bad, it looks bad, it behaves bad. Maybe leave it for bushes only. I also noticed in vanilla Fallout 3 in Point Lookout worldspace that trees LOD does disappear sometimes when getting close, so this is not FNV only bug. Trees LOD system was broken from the start, and Beth fixed it only in Skyrim including other fallout issues like not working navmeshes after reload, proper ordered BSA loading, etc.
Your fix doesn't work as reported above, looks like it even bugs out depending on where the saved game was made - interior or exterior.
Who needs tree LOD anyway when you can do this as object LOD
http://www.nexusmods.com/fallout3/images/41993/
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
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Yeah I want everything as
Yeah I want everything as object lod, even bushes and everything else. It just looks better, and PC can handle it without issues. Death to the pop in!

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sesom
- Posts: 464
- Joined: Thu Sep 20, 2012 7:16 pm
They look great Zilav and I
They look great Zilav and I don't think PCs will have any troubles with trees as object lod.
- zilav
- Gary
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- Joined: Tue Apr 09, 2013 4:03 pm
He builds mini atlases by
He builds mini atlases by using atlas map, it is game independent so his script can be used with any game. You just need to define the proper atlas map for fallout.
- zilav
- Gary
- Posts: 225
- Joined: Tue Apr 09, 2013 4:03 pm
Big update!
Big update!
Get dev version of TES5Edit and rename either to FNVLODGen.exe or FO3LODGen.exe, now both games are supported.
Additional meshes/textures pack for FO3 to replace trees LOD with objects LOD
https://drive.google.com/file/d/0B4rR0C-Bcx_JU2dIOEY0WGhxcjg/view?usp=sharing
There is ESP file that removes "Has Tree LOD" flag and adds "Visible when distant" flag to trees that will be generated as objects LOD, required for proper transition. And also treetypes.lst empty files for FO3 worldspaces to disable trees LOD there. Do not generate Trees LOD for FO3 worldspaces for now, there are no billboards for bushes yet. Maybe I'll add them later, or maybe not. Unlike FNV worldspace, FO3 worldspace doesn't look empty to me to justify adding lod for bushes.
LOD packs for Vurt's Flora Overhaul (do NOT install trees LOD from Vurt's mods located in meshes\landscape\lod folder), install over and overwrte FO3LODGen pack with the version you use
Vurt's Flora Overhaul Dead LOD
Vurt's Flora Overhaul Devastation LOD
Vurt's Flora Overhaul Forested LOD
Since LODGen now removes unseen faces in objects LOD under the landscape LOD, the generated LOD files are more optimal than the vanilla ones. I recommend to increase this option to make lod visible further in FalloutPrefs.ini
[TerrainManager]
fBlockLoadDistanceLow=100000.0000
@Roy Regarding fo3lodgen.esp, I added VWD flags only for trees in Fallout3.esm, if TTW replaces trees with the ones from WastelandNV.esm in FO3 worldspaces, they will need that flag added to.
Attention MO uses! LODGen needs to access vanilla BSA files to work properly, and the dreaded MO's option "Manage BSA" totally breakes it for some people (never ever use it, seriously). To make sure that vanilla BSA are visible to lodgen, rename tes5edit.exe either to fo3edit or fnvedit, run, press Ctrl+F3 and check dropdown list of BSA files in the right upper corner, all vanilla files must be there.
