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Mobile Truck Base

General mod discussion and requests.
Perren D'Wolff
Posts: 58
Joined: Fri Nov 08, 2013 3:59 pm

Mobile Truck Base

Post by Perren D'Wolff » Sun May 11, 2014 6:56 pm

I am taking a stab at converting the MTB to work with TTW. What I would like to know is where you all think it should be able to go and why.


So far i have:


Megaton


Rivet City


Arefu


Big Town


Canterbury Commons


The Citadel


Grayditch


and Republic of Dave


Edit:


The Scrapyard (this is where you find it)


Fort Independence


Tenpenny Tower


 


Thanks in advanced for any input you all might have.



NILLOC 916
Posts: 341
Joined: Thu Aug 01, 2013 4:21 am

Maybe you could have it start

Post by NILLOC 916 » Sun May 11, 2014 8:12 pm

Maybe you could have it start in the Scrapyard so people don't have to go all the way to the Mojave to get it ?


Cocaine is a hell of a drug.
- Rick James.

Perren D'Wolff
Posts: 58
Joined: Fri Nov 08, 2013 3:59 pm

Sorry, Should have mentioned

Post by Perren D'Wolff » Sun May 11, 2014 8:48 pm

Sorry, Should have mentioned that that was my plan.



Perren D'Wolff
Posts: 58
Joined: Fri Nov 08, 2013 3:59 pm

Funny thing is, is that I had

Post by Perren D'Wolff » Sun May 11, 2014 11:01 pm

Funny thing is, is that I had already added Tenpenny tower and just forgort to write it down.



Zenny
Posts: 153
Joined: Tue Feb 18, 2014 6:47 am

Muesum of History...

Post by Zenny » Mon May 12, 2014 1:00 am

Muesum of History...


Vault 87


 



Perren D'Wolff
Posts: 58
Joined: Fri Nov 08, 2013 3:59 pm

I left out places inside of

Post by Perren D'Wolff » Mon May 12, 2014 1:37 am

I left out places inside of DC on purpose due to the being no real feasible way to get the van there.



Zenny
Posts: 153
Joined: Tue Feb 18, 2014 6:47 am

But, subways!

Post by Zenny » Mon May 12, 2014 4:12 am

But, subways!



NILLOC 916
Posts: 341
Joined: Thu Aug 01, 2013 4:21 am

Subways that are normally

Post by NILLOC 916 » Mon May 12, 2014 4:45 am

Subways that are normally blocked off with rubble.


Cocaine is a hell of a drug.
- Rick James.

plumjuice
Posts: 460
Joined: Wed Dec 12, 2012 11:59 am

Similar to how you can get to

Post by plumjuice » Mon May 12, 2014 7:23 am

Similar to how you can get to the satellite for OWB, it might be nice to add the DLC entry points.


A 'Broken Steel completed' dependent Old Olney would be pretty cool but I guess the deathclaws might be a bit much for the poor van.


I agree being able to get /into/ DC itself is a bit much, but maybe a couple of entrances? I cant remember the names of any of them, but say, one to the north, north west and west.


Read before asking for help. Please. >>>>>> http://taleoftwowastelands.com/content/read-asking-help



Perren D'Wolff
Posts: 58
Joined: Fri Nov 08, 2013 3:59 pm

Okay, I pretty much have

Post by Perren D'Wolff » Mon May 12, 2014 9:58 pm

Okay, I pretty much have everything working almost perfectly now. Just need to fix a few small things like the raider and the dead people not staying dead. Once I get permission I will be uploading the file. More locations to come.


 


Also on I side note. I have an idea about how to get about the DC ruins. I was thinking of adding a Motorbike to the MTB, that is similar to the one from FWE. You could conceivably drive that through all the metro's and such not. So while you wont be able to take the truck you will be able to detach the bike and take that. 


Let me know what you all think.



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