The forum has been set to read-only mode. For community discussion and questions, head over to our Discord: https://discord.taleoftwowastelands.com

Fallout Character Overhaul TTW

General mod discussion and requests.
User avatar
Itauske
Posts: 4
Joined: Mon May 19, 2014 3:38 am

FCO I believe is the mod I

Post by Itauske » Sun May 25, 2014 7:53 pm

FCO I believe is the mod I believe broke my save. So this being converted to TTW would definitely let me use it properly.



Battousai124
Posts: 12
Joined: Mon Jun 23, 2014 12:57 pm

Does FCO work with TTW now

Post by Battousai124 » Mon Jul 14, 2014 2:52 pm

Does FCO work with TTW now and is there a version for FO3 so its consistent?



fairplayer916
Posts: 19
Joined: Sat Feb 28, 2015 2:57 am

PLEASE TELL ME THIS IS

Post by fairplayer916 » Sat Mar 14, 2015 5:51 am

PLEASE TELL ME THIS IS WORKING!! Im About to find out the hard way, just installed it with the child eye fix and gonna start up my game AFTER making a FNVEdit Patch. WISH ME LUCK XP



fairplayer916
Posts: 19
Joined: Sat Feb 28, 2015 2:57 am

SEEMS to be working fine.

Post by fairplayer916 » Sat Mar 14, 2015 8:10 am

SEEMS to be working fine.



Adonis VII
Posts: 155
Joined: Mon Jan 05, 2015 4:50 am

I'd be interested to know if

Post by Adonis VII » Sat Mar 14, 2015 9:11 am

I'd be interested to know if you run into the weird double eye bug FO3 NPC side.



deadboy
Posts: 496
Joined: Fri Aug 16, 2013 11:18 pm

Did Drumber give his blessing

Post by deadboy » Sat Jul 25, 2015 2:17 am

Did Drumber give his blessing to this? It PROBABLY shouldn't need it but he's really touchy so I'm curious. Looks good though.


 


Edit: Oh, and you'll want to clean out the dirty edits in the Worldspace in the FCO - FO3MatsNPCs (v1.1).esp



User avatar
RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

It's iffy, he's VERY strict

Post by RoyBatty » Sat Jul 25, 2015 3:03 pm

It's iffy, he's VERY strict about his work. I would err on the side of conservatism with anything to do with FCO if I were you. Our policies are strict in this regard too.


 


Image

deadboy
Posts: 496
Joined: Fri Aug 16, 2013 11:18 pm

One thought about the mod(s).

Post by deadboy » Sat Jul 25, 2015 9:56 pm

One thought about the mod(s). Any reason it's so many mods? I can understand the Moira patch but why different versions for the companions?  Why not merge the main one and the companion one?



deadboy
Posts: 496
Joined: Fri Aug 16, 2013 11:18 pm

Yeah, I guess.  Just seems

Post by deadboy » Sun Jul 26, 2015 7:03 pm

Yeah, I guess.  Just seems that if you two are cool with it there should be one mod for companions and everyone else, then a patch for the version 1 of Craterside (version 2 WILL NOT work with this)



Post Reply