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Help Coverting All Phalanx Modules

General mod discussion and requests.
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bowbra100
Posts: 11
Joined: Mon Jun 17, 2013 4:57 am

Help Coverting All Phalanx Modules

Post by bowbra100 » Sat Dec 30, 2017 12:30 am

Ive been trying to use the conversion ttw script to convert this mod I thought it succeeded, but I have no main menu, am I doing something wrong? i just converted the main file not the modules.



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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

You have to convert every

Post by RoyBatty » Sat Dec 30, 2017 4:00 pm

You have to convert every plugin.


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bowbra100
Posts: 11
Joined: Mon Jun 17, 2013 4:57 am

i did it sill bugs out and

Post by bowbra100 » Mon Jan 01, 2018 2:25 am

i did it sill bugs out and doesn't even offer dialog after hiring a second companion. it just zooms in and out and they walk back to vault 101.



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Risewild
Posts: 3219
Joined: Mon Oct 01, 2012 9:14 am

Doesn't that mod uses custom

Post by Risewild » Mon Jan 01, 2018 3:41 am

Doesn't that mod uses custom follower commands? It will probably require more work on it than just running the conversion script.


Fallout New Vegas overhauled how followers work in some ways.


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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Zooming in and out means that

Post by RoyBatty » Mon Jan 01, 2018 4:07 am

Zooming in and out means that a quest isn't running for the dialogue, or the conditions are wrong. Conditions for quests are not merged at runtime like topic quests are, so you must order them correctly and have all available voicetypes across all plugins. Otherwise it will break the dialogue for the mod, and for the game.


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