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Automata - Proof of Concept Video

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CDTalmas
Posts: 138
Joined: Thu Feb 07, 2013 3:33 am

Automata - Proof of Concept Video

Post by CDTalmas » Mon Aug 03, 2015 7:20 am

Hey folks,


Some of you may remember me wanting to make a mod called Automata in the past (plural of automaton, variation of automation - the technique, method, or system of operating or controlling a process by highly automatic means, as by electronic devices, reducing human intervention to a minimum). Anyhow, I finally had the chance to sit down and toss some code together with the newer NVSE features (gods bless the GetRefs feature!!). It's mainly just the auto-loot feature right now, but I'm already piecing together many of the other options. So, without further ado, here's what I've got so far:


https://youtu.be/2PQvbZDTEfc


Please forgive me for leaving the radio on and my low voice; I was whispering to avoid interfering my wife's board game taking place in the next room.


[Edit]And here's a quick addendum video. I'm sorry about the 4:3 ratio... I've tried recording otherwise but the source is a 4:3 monitor unfortunately.


http://youtu.be/bwbkZ3Dpy_w


[/Edit]



CDTalmas
Posts: 138
Joined: Thu Feb 07, 2013 3:33 am

Here is the second video for

Post by CDTalmas » Fri Sep 04, 2015 7:52 am

Here is the second video for perusal. It's coming along slowly but surely. Keep in mind, it's a proof of concept. That means we're testing if the game has the means to perform the mod idea, not fine tuning or looking for balance. Let me say though, with this thing on full blast, it's been a lot of fun!


https://youtu.be/n3KzMj0kVY0



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