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TTW Companion

General mod discussion and requests.
thermador
Posts: 773
Joined: Tue Aug 07, 2012 2:24 pm

Risewild, I think that would

Post by thermador » Thu Nov 07, 2013 4:27 pm

Risewild, I think that would be a cool idea to have Gob as a companion, since he is available early on in the game.  I always wished there was a way to buy his freedom, like Sulik in Fallout 2.



alegendv1
Posts: 118
Joined: Sat Dec 22, 2012 5:48 pm

I second the Gob

Post by alegendv1 » Thu Nov 07, 2013 10:16 pm

I second the Gob



orik
Posts: 96
Joined: Sun Apr 07, 2013 6:26 pm

Oh my god RIsewild; I might

Post by orik » Fri Nov 08, 2013 12:12 am

Oh my god RIsewild; I might have to make Toshiro Kago happen.



orik
Posts: 96
Joined: Sun Apr 07, 2013 6:26 pm

I've decided I'm going to

Post by orik » Mon Nov 11, 2013 3:34 am

I've decided I'm going to work on bringing ED-E to the DC wastes; and give it a radio broadcast/quest like how DLC quests are added so you can't miss him.



orik
Posts: 96
Joined: Sun Apr 07, 2013 6:26 pm

Playing the radio based off

Post by orik » Mon Nov 11, 2013 3:36 am

Playing the radio based off where you are; etc



KennyMcCormick
Posts: 46
Joined: Thu Feb 14, 2013 7:18 am

Oooh, ED-E eh? His dialogue

Post by KennyMcCormick » Mon Nov 11, 2013 9:27 pm

Oooh, ED-E eh? His dialogue is literally just beeps and boops so the quality issues faced with the other mods of tha type won't pop up. Might try that one.


 


 


[quote=thermador]


 


KennyMcCormick wrote:



Getting it to work with one of those "Amata follower" type mods is a bitch and a half since you'll have a jarring break in the sound of their dialogue every time the game calls one of the new lines.


 



Not necessarily.  If the existing NPC has a lot of voice lines, or they have a non-unique voice type, you can reuse the original lines for a variety of purposes.  This is how all the extra dialogue lines for the "vanilla" characters follower mods work - Amata, Sydney, Sunny Smiles, etc.


[/quote]


 


It's still noticeable and is a large chunk of why I don't use such mods. Even if you do re-use in-game voice acting you're gonna have to break the words up and rearrange them to make the new dialogue...or use lines so generic that there's no point in saying them at all, which is the route Bethesda took with Serana in Skyrim's Dawnguard DLC.


 


 


But perhaps that's just the quality whore in me talking. A lot of people don't seem to care about the weirdness in the dialogue and use those mods anyway. I'd stick with Willow though. Call me odd if you want but I'd rather not use one at all than use one that was made by mismashing vanilla dialogue lines together.


Patrollin' the Capitol Wasteland makes me wish for a nuclear winter...

raventower
Posts: 7
Joined: Sun Oct 27, 2013 2:52 pm

if there is enough dialogue..

Post by raventower » Mon Nov 11, 2013 9:58 pm

if there is enough dialogue....mixing up 3dog or the presidents dialogue could be pretty funny if its possible. EDE using a recording of their voices to communicate. Even if its "off" as long as it is funny it could work. 



orik
Posts: 96
Joined: Sun Apr 07, 2013 6:26 pm

KennyMcCormick wrote:

Post by orik » Tue Nov 12, 2013 2:24 am

[quote=KennyMcCormick]


 


Oooh, ED-E eh? His dialogue is literally just beeps and boops so the quality issues faced with the other mods of tha type won't pop up. Might try that one.



thermador wrote...



It's still noticeable and is a large chunk of why I don't use such mods. Even if you do re-use in-game voice acting you're gonna have to break the words up and rearrange them to make the new dialogue...or use lines so generic that there's no point in saying them at all, which is the route Bethesda took with Serana in Skyrim's Dawnguard DLC.


 


 


But perhaps that's just the quality whore in me talking. A lot of people don't seem to care about the weirdness in the dialogue and use those mods anyway. I'd stick with Willow though. Call me odd if you want but I'd rather not use one at all than use one that was made by mismashing vanilla dialogue lines together.


[/quote]



No I totally agree. And since I don't have the audio settup to record the voices for a charecter myself a think a non-talking companion will be a good start.



It's going to be a lot of work; removing him properlly from FNV and then re-implimenting him. But once I get it down; if the reception is right; I might make a human companion or do something totally third party.



Aconagent1
Posts: 157
Joined: Sun Dec 02, 2012 5:38 pm

I would love to see the MZ

Post by Aconagent1 » Tue Nov 12, 2013 11:18 pm

I would love to see the MZ people. If someone is willing to do some really big script work (Not me, I suck), after completion of The Replicated Man, buy a droid with certain personalities from Dr. Zimmer, some choices like General Chase, Jingwei, Montgomery, US soldier, Chinese soldier, US Civilian (Donned in Pre War clothing), Robco Employee, the possibilities are really endless. Plus with this route, new voices can be recorded because it is a new NPC, therefor broadening what interactions they have with commenting even further.


-Conso

JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

I say, I really like this

Post by JaxFirehart » Wed Nov 13, 2013 12:47 am

I say, I really like this suggestion. Could have some with it too. Random stuff like "Must be nice to have a slave to carry your stuff." "I have feelings, you know, I'm not just your pack brahmin." Or when you enter Paradise Falls they remark on humans enslaving their own kind as well.



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