I've been having trouble converting mods. Now, I've been using chucksteels conversion guide, using FNVedit. Still, I've had nearly all the place mods not showing up. The SuperDuper Mart Basement, Butcher Pete's Meat, two different GNR garrison interior mods,none of them showed up after conversion, the SuperDuper Mart Roof mod showed up on the roof itself, but the stairs up on the exterior cell stop about halfway up. Then there's the really weird ones: in the Citadel lab I can fast travel to places like the Rivet City life dome and Sanctuary and the Regulator Headquarters (all mods I converted) but they seem to be in some plane that is NOT the world map. It's freaky. Then there was a G3 mod that has on the world map a ruined car collided with an Amy track which has the G3 rifle in it. When I first came out of Vault 101 it was there and I got the gun and now it's gone. Maybe it went the the freaky place.
Also, the Nevada Sky issue may be connected, but I can't find the Nevada Sky/Citadel courtyard fix. I keep finding threads that allude to it already being fixed, but even with the search button, I'd seen neither hide nor hair of it.
Any help fielding these is much appriciated.