The forum has been set to read-only mode. For community discussion and questions, head over to our Discord: https://discord.taleoftwowastelands.com

Point Lookout environment mod?

General mod discussion and requests.
Post Reply
charwo
Posts: 241
Joined: Sat Jan 19, 2013 1:14 pm

Point Lookout environment mod?

Post by charwo » Fri Apr 04, 2014 5:13 pm

Am I the only one who would like to see a revamp of Point Lookout? Environment and critters, not the quest line.


First, there the issue that there's NO settlements, either normals or ghouls nor swampfolk. I just get the feeling the boardwalk should have a sixties like beach motel that is fortified to the teeth where people live arcology like.....sort of a tenpenny tower, but justified. Have a dock....do trading....and a beach town like that would be large enough to be unexplored (if you understand conservation of scale means that any location in FO3 is ten times it's game size). Madame Panda would make more sense in a lightly or moderately fortified promenade. You could even have swampfolk traders! Who warn you not to go into the backwoods. Better economy, and Haley alludes to this in his dialogue. Plus....You could wipe out a Swampfolk settlement or two to show them the price of murderous xenophobia!


Second, it'd be nice if there was a mod to keep Calvert Manion from being blown up, especially if you 'side' with Calvert at the Ferris wheel. Or even take over and make pretty of Blackhall Manor! That'd be really cool!


Or adding real critters.


But what I really, REALLY would like for a Point Lookout mod? A Swampfolk revamp. That they are considered and play like creatures is disgusting, to say nothing of how debilitating their deformities are. And the big guys are wearing work shirts without an economy to justify either making or wearing shirts with their names sewn on. Would anyone else like to see the Swampfolk as mildly deformed humans? Like the people in the Pitt, just a bit more in the uncanny valley. As is they're cartoonish and stereotypically offensive. Even when you make Hillbilly Horrors like the Swampfolk, you need to be somewhat fair and even handed.


Any thoughts?



NILLOC 916
Posts: 341
Joined: Thu Aug 01, 2013 4:21 am

I could see Giant Mosquitos

Post by NILLOC 916 » Fri Apr 04, 2014 7:09 pm

I could see Giant Mosquitos in the swamp


Cocaine is a hell of a drug.
- Rick James.

charwo
Posts: 241
Joined: Sat Jan 19, 2013 1:14 pm

Nope. Square Cube law.

Post by charwo » Fri Apr 04, 2014 11:24 pm

Nope. Square Cube law.


It IS possible such a thing could be engineered. The problem is that while other mutated insects are bigg too, their diets are mostly detritus or plant life. Though only the mosquito female sucks blood, the species group depends on bloodsucking for their life cycle. If they got as big as a bloatfly, that kind of sucking would be lethal to anything smaller than a human (and humans are among the largest land animals) and probably to humans as well.


I don't mind the lurks and such, but it would be fun to learn about the native and natural wildlife of Maryland! And I mean that seriously. But another route might be looking at animals that could be re-extincted back into existence before the war and have them! I'm sure there was some kind of gaint swamp sloth somewhere in the last 500,000 years!



User avatar
Shardoom
Posts: 117
Joined: Sat Jun 22, 2013 11:06 am

Point lookout is great. It IS

Post by Shardoom » Sun Apr 06, 2014 11:03 am

Point lookout is great. It IS severely lacking in Crocodile action though, for a swamp...


Radioactive or mutated crocodiles/alligators would be fucking mega.



charwo
Posts: 241
Joined: Sat Jan 19, 2013 1:14 pm

Well, maybe not pulp mutates

Post by charwo » Mon Apr 07, 2014 2:41 am

Well, maybe not pulp mutates crocs, but big-ass super crocs? That occasionally pop up and eat swampfolk?! Please?????



Senterpat
Posts: 239
Joined: Thu Feb 21, 2013 5:37 am

http://fallout.wikia.com/wiki

Post by Senterpat » Wed Apr 30, 2014 11:14 pm

http://fallout.wikia.com/wiki/Mutant_crocodile


Would be pretty sweet...


A remodeled mesh mash up using a geckos head and spikes with the spore carrier skeleton might work.


Call me Pat. Senterpat is too much to type.

retlaw83
Posts: 279
Joined: Sun Mar 17, 2013 8:40 pm

I'm sure it would be a bitch

Post by retlaw83 » Wed Apr 30, 2014 11:49 pm

I'm sure it would be a bitch to convert, but Point Lookout Reborn seems like it really fleshes the place out. Could also be a good building block for what you're looking to do. http://www.nexusmods.com/fallout3/mods/19891/?


30 Helens agree that I am, pound for pound, the strongest man in a group of ducks.



Post Reply