The forum has been set to read-only mode. For community discussion and questions, head over to our Discord: https://discord.taleoftwowastelands.com

A question regarding scripts

General mod discussion and requests.
Post Reply
GhostPilot
Posts: 17
Joined: Wed Jan 09, 2013 8:18 pm

A question regarding scripts

Post by GhostPilot » Sat Mar 29, 2014 2:53 am

First of all my apologies if this has been asked before but a search didn't provide any relevant answers and apologies for my ignorance towards scripting. My question is; when it comes to editing a quest script, would any changes to the script take place upon loading the game or do they require a save before the mod with the relevant script was activated? Reason I ask is because I know scripting stuff such as leveled list editing leave a permanent effect upon saves and so on. Again, my apologies for my lack of knowledge but I hope this is cleared up for me.


You do not have the required permissions to view the files attached to this post.

Gribbleshnibit8
Posts: 481
Joined: Sun Nov 04, 2012 2:06 am

Updating a script in a plugin

Post by Gribbleshnibit8 » Sat Mar 29, 2014 3:59 am

Updating a script in a plugin does not require a new save. The changes will take place upon loading an existing save with that script running. I have never experienced an issue with even heavily modified scripts being used in an existing save. However, to be on the safe side, I suggest not changing the names of variables, or the order of them. If you're modifying vanilla scripts, add variables to the ends of the variable section at the top.



Post Reply