First of all my apologies if this has been asked before but a search didn't provide any relevant answers and apologies for my ignorance towards scripting. My question is; when it comes to editing a quest script, would any changes to the script take place upon loading the game or do they require a save before the mod with the relevant script was activated? Reason I ask is because I know scripting stuff such as leveled list editing leave a permanent effect upon saves and so on. Again, my apologies for my lack of knowledge but I hope this is cleared up for me.
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A question regarding scripts
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GhostPilot
- Posts: 17
- Joined: Wed Jan 09, 2013 8:18 pm
A question regarding scripts
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Gribbleshnibit8
- Posts: 481
- Joined: Sun Nov 04, 2012 2:06 am
Updating a script in a plugin
Updating a script in a plugin does not require a new save. The changes will take place upon loading an existing save with that script running. I have never experienced an issue with even heavily modified scripts being used in an existing save. However, to be on the safe side, I suggest not changing the names of variables, or the order of them. If you're modifying vanilla scripts, add variables to the ends of the variable section at the top.