I decided to make a companion mod for myself so I could make it what I wanted. I want to release it for TTW at some point, so you can all use it if you want.
What you guys like to see in a companion mod? I'll do my best to try and fit it in.
I decided to make a companion mod for myself so I could make it what I wanted. I want to release it for TTW at some point, so you can all use it if you want.
What you guys like to see in a companion mod? I'll do my best to try and fit it in.
This is kinda tough, but I usually only go for voiced companions. It really limits my companion choice though, in Fallout, because its not like Skyrim with standard follower voice packs. Theres only voices for, well, the only companions in the game. Least as far as I know.
I don't actually care for quests alongside the companion. I mean it'd be cool, but I'd much prefer background story to quest anyday. Immersion is key, for me at least.
I like my companions to be smart... not shoot an enemy I'm sneaking up on, don't throw grenades when I am near the target, that sort of thing
Alegendv1- My companion is fully voice. Uses voice acting from Fallout. I think the amount of talking he does might bug you.
Aconagent1- Well I can promise you he won't throw any grenades. As for his AI, I'm hoping it's above average.
Well, AWESOME! ![]()
Erm, if you're feeling some more awesome, you could take a look at this mod's Follower Tweaks maybe? Idk, might be more work than its worth or it might be simple, Idk. Here's the mod: http://ooccommunity.com/media/gamemods/cirosans-classic-overhaul/
My only real request is that is checks the NV followers quest script to see if you have a humanoid companion already.
I know the best custom companion I've ever seen was Odvar the Afflicted for skyrim. I don't know what made him so great, but uh, I think it had everything I wanted.
http://skyrim.nexusmods.com/mods/25968
Maybe you can bring some of that feel to a Fallout Companion
A few nice features for companions to have:
Levelling with the player, allowing the player to pick the level up skills.
Doing stuff for the player, such as cooking, repairing, reloading, lockpicking. For crafting, you can set the players skill level to whatever theirs is, show the crafting menu, and change the skill back.
Commenting on stuff that they "see" and story progression is always fun.
I personally prefer quests, tho I enjoy reading just as much as questing, as long as the story is interesting.
Theres alot of things that make up a great companion mod, Willow and Niner are both awesome companions. Willow was the first companion in the game i actually liked having around, and Niner is a blast to have around, I love the comments he makes. And he actually inspired me to do my first playthrough where I actually use chems.
"Everyone is stupid except for us, huh Six?" Good stuff
[quote=Aconagent1]
I like my companions to be smart... not shoot an enemy I'm sneaking up on, don't throw grenades when I am near the target, that sort of thing
[/quote]
these are some of the exact reasons i DON'T run with companions. in my last FNV playthrough, i had [url=http://newvegas.nexusmods.com/mods/37687]recruited all vanilla companions[/url] & had several [url=http://newvegas.nexusmods.com/mods/43331]RobCo Certified[/url] robots, but unless i was out just randomly slaughtering stuff, i usually had them waiting back at my [url=http://newvegas.nexusmods.com/mods/43331]Wasteland Defense[/url] fort.
mainly it depends on your play style. i prefer stealthy/sniper type. when i was trying to follow a quest line, i leave them all behind because the companion AI's just caused more problems than they were worth.
if you prefer a kamikaze, rush in head long, damn the torpedoes, kind of style, then having a lot of back-up makes sense.
otoh, good dialog is always a plus. one of my favorite's is how Veronica goes all girlie-girl when you give her a dress :)
i don't have any experience with user created companions, because i never felt the need to clutter my load order with something i don't have much use for in the first place.
to sum it up:
[list]
better stealth oriented AI
better combat AI
good dialog/random comments
a good quest to enable hiring
reasonable, engaging back story so they feel more like a person, and not just walking mules/cannon fodder
[/list]
that's it for now. hope this helps in you making the "perfect" companion