Well, I can see that in NV, but not in Fallout 3. Of course, I've been having a long issue that not all the scripts fire properly on loading. It seems random: in one load, the teleportalponder will work but none of the plants in the Sink will regenerate. In others it's the reverse. The wage garnishment from Talent Pool has never fired, I've yet to receive one dividend from New Vegas Trade Center, Betsy the Brahmin has never shown up and I think unless I can reset Rotface's dialog, I'm never going to get Rotface the Riches to work. I had NVEC installed and got all of the rumors for a cap each like in vanilla. A couple of these I had to install the mods over again, like the teleportalpnder mod and Betsy and Rotface to Riches.
But then it gets more interesting with TTW: my Fallout 3 test character doesn't get the Scatche's N Stuff sewing kit in Fallout 3. I fought to New Vegas to start the main quest there, but that still didn't fix it.
I can find no thread on scripts inconsistently firing like this. It's weird, and I don't know what to do. What I can tell you, is that EVERY Vault character.....wait, I wasn't running NVEC through that because some mod was botching the birth sequence....still, this inconsistent firing of scripts in annoying. Right now in my old game, the Mohave isn't respawning things. I've had this happen before, and sometimes, SOMETHING will kick the game in the pants, but I don't know what.