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Looking for FWE compinsator and something to get rid of the pip-boy gloves

General mod discussion and requests.
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charwo
Posts: 241
Joined: Sat Jan 19, 2013 1:14 pm

Looking for FWE compinsator and something to get rid of the pip-boy gloves

Post by charwo » Wed Mar 05, 2014 11:17 pm

I'm playing TTW with NVEC, so I'm getting most of the benefits of FWE as far as play goes, but I miss the armors, the bike, the stagecoach system, and the unique uniques. Most of all I miss how FWE took out all of the pip-boy gloves (Goddamn if I don't hate those!). So are there any mods that add these things back in? Plans for them? And by pip-boy glove remover, I mean something that gets rid of them universally, on NPCs and PCs alike.


Thanks!


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KeltecRFB
Posts: 790
Joined: Mon Aug 19, 2013 7:54 pm

NVEC comes with one.

Post by KeltecRFB » Wed Mar 05, 2014 11:33 pm

NVEC comes with one.


"Si vis pacem, para bellum!"

charwo
Posts: 241
Joined: Sat Jan 19, 2013 1:14 pm

Well, I can see that in NV,

Post by charwo » Thu Mar 06, 2014 12:05 am

Well, I can see that in NV, but not in Fallout 3. Of course, I've been having a long issue that not all the scripts fire properly on loading. It seems random: in one load, the teleportalponder will work but none of the plants in the Sink will regenerate. In others it's the reverse. The wage garnishment from Talent Pool has never fired, I've yet to receive one dividend from New Vegas Trade Center, Betsy the Brahmin has never shown up and I think unless I can reset Rotface's dialog, I'm never going to get Rotface the Riches to work. I had NVEC installed and got all of the rumors for a cap each like in vanilla. A couple of these I had to install the mods over again, like the teleportalpnder mod and Betsy and Rotface to Riches.


 


But then it gets more interesting with TTW: my Fallout 3 test character doesn't get the Scatche's N Stuff sewing kit in Fallout 3. I fought to New Vegas to start the main quest there, but that still didn't fix it.


I can find no thread on scripts inconsistently firing like this. It's weird, and I don't know what to do. What I can tell you, is that EVERY Vault character.....wait, I wasn't running NVEC through that because some mod was botching the birth sequence....still, this inconsistent firing of scripts in annoying. Right now in my old game, the Mohave isn't respawning things. I've had this happen before, and sometimes, SOMETHING will kick the game in the pants, but I don't know what.



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KeltecRFB
Posts: 790
Joined: Mon Aug 19, 2013 7:54 pm

Sorry, I am too new to TTW to

Post by KeltecRFB » Thu Mar 06, 2014 12:56 am

Sorry, I am too new to TTW to help, perhaps someone else will recognize the behavior without giving you the advice of checking your load order, running FNVedit, or reinstalling TTW from scratch.


"Si vis pacem, para bellum!"

charwo
Posts: 241
Joined: Sat Jan 19, 2013 1:14 pm

That's all right! So, Do you

Post by charwo » Thu Mar 06, 2014 1:21 am

That's all right! So, Do you know about any of the other things: I know there's supposed to be a unique item replacer, but I'm not sure where it is or what the name is. I haven't seen anything about the armors, the bike or the stagecoach system.



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