OK, I'm starting with something completely simple as far as environment manipulation. I'm calling this Clean 15. The goal is to make it look like I-15 look like its actually used for transportation. From Mohave Outpost to the Nevada Highway Patrol there should be no, I repeat no derelict vehicles and any derelict vehicles from there to the Strip should be due to current difficulties, not war. The Mohave should have moved on long, long ago.
[IMG]http://imageshack.us/a/img838/9238/cleanmohave.jpg[/IMG]
[IMG]http://imageshack.us/a/img824/437/cleanmohave2.jpg[/IMG]
[IMG]http://imageshack.us/a/img850/6417/cleanmohave3.jpg[/IMG]
Now this brings up three questions, the first of which is why in the hell is the screenshot doing this? I don't care that there are workaround programs, the screenshot feature should not be taking pictures like this and I won't stand for it.
The next question has to do with the funky floating things. How do I rotate the camera to get isometric POVS? I know to center I click on an object a couple of times, but I need to be able to pan down to character level to see....floating motorcycles properly. So I can delete them.
Next question is, when I get an object in the cross hairs and have selected it, how to I find out what that object is? I'm not seeing any names of object numbers pooping up everywhere.
Question after that is that to revamp the Long 15 I need fresh, well maintained traffic signs and fresh paved roadways. Do these exist in vanilla NV assets or do I have to find a modders resource? And if they do exist as vanilla NV assets, how to I find them?
Not much of a progress, but I'm liking something, anything being done about that checkpoint.