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Vurt's Flora Overhaul

General mod discussion and requests.
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Senterpat
Posts: 239
Joined: Thu Feb 21, 2013 5:37 am

I tried out overgrown before,

Post by Senterpat » Thu Feb 27, 2014 2:25 am

I tried out overgrown before, it had the same LOD issue as Vurts. I prefer Vurts tree models to Overgrowns though. I'm using a semi merged version of the two, using overgrowns grass with vurts trees, It's a pretty nice combo. May need to darken the grass texture a bit, but overall pretty nice.


On another note I found the file causing the 2D tree LOD issue with vurts. The file is called treedeadlod.dds, located in textures/landscape/trees. 


I also deleted the entire textures/landscape/LOD folder Chuck mentioned.


Call me Pat. Senterpat is too much to type.

LaEspada
Posts: 101
Joined: Fri Jul 12, 2013 4:00 am

I've never though to install

Post by LaEspada » Thu Feb 27, 2014 2:53 am

I've never though to install Flora overhaul for FO3, now I realize I've should have done it a long time ago :D


a couple hundred years of nothing above and considering the DC area was practically swamp land and marshes before people arrived. I'm really like the--as to take a quote from one of my favorite books The World Without Us-- "I was surprised not at the absence of life, but it's sheer vibrance long after humans had abandoned it."


I think that's close :D



Senterpat
Posts: 239
Joined: Thu Feb 21, 2013 5:37 am

Yeah it's not really lore

Post by Senterpat » Thu Feb 27, 2014 4:01 am

Yeah it's not really lore friendly considering the Oasis and all, but I always wanted a game with ruins, but overtaken by nature. This is as close as I think its gonna get :D


Call me Pat. Senterpat is too much to type.

enneract
Posts: 75
Joined: Tue Feb 25, 2014 4:54 pm

So, the only fix to for vurt

Post by enneract » Thu Feb 27, 2014 4:06 pm

So, the only fix to for vurt's is to prevent remove all tree LODs? Regenerating the LODs with GECK seem to result in the same floating trees.


How was this issue solved for the LODs used for TTW?



charwo
Posts: 241
Joined: Sat Jan 19, 2013 1:14 pm

Well, here's the thing, even

Post by charwo » Thu Feb 27, 2014 4:46 pm

Well, here's the thing, even with the best green world mods, Oasis is much HEALTHIER. The sounds of insect and plant life, and that of the bird song, are well beyond anything you hear in the general wasteland. After seeing Oasis with all the mods, I realized the Wasteland continues to be a forlorn place, whereas Oasis is peaceful and whole. Which is a shame because I wanted to let Harold die with dignity. Needs of the many and all that.



Senterpat
Posts: 239
Joined: Thu Feb 21, 2013 5:37 am

@Charwo that's a good point.

Post by Senterpat » Thu Feb 27, 2014 9:24 pm

@Charwo that's a good point. Honestly, even with Vurts Forested edition, the wasteland still feel very wasteland-y. I haven't been to the Oasis yet though.


Call me Pat. Senterpat is too much to type.

alloutwillie
Posts: 12
Joined: Fri May 31, 2013 12:58 am

Apparently this mod works

Post by alloutwillie » Tue Mar 04, 2014 4:56 pm

Apparently this mod works very nicely with vurts new mod for FO3.


 


http://www.nexusmods.com/fallout3/mods/19948/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout3%2Fajax%2Fmodfiles%2F%3Fid%3D19948&pUp=1


 


It's pretty new as well.


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charwo
Posts: 241
Joined: Sat Jan 19, 2013 1:14 pm

While I haven't tried it in

Post by charwo » Sat Mar 08, 2014 1:21 am

While I haven't tried it in TTW, I've gotten the best overgrown/Life After People look using Their World, Overgrown World, BA Wasteland and Vurt's FO3. Install order is important, this is the one that seems to work for me:


1. Their World


2. Overgrown World


3. BA_Wasteland


4. Vurt's FO3


The real trick is then in load order which I've found best to be


1. Overgrown World


2. Their World


3. Vurt's FO3


4. BA_Wasteland


Here are the results, with Project Reality for skies:


[IMG]http://i.imgur.com/IkDARHM.png[/IMG]


[IMG]http://i.imgur.com/AJdd1gV.png[/IMG]


[IMG]http://i.imgur.com/Nln0Z8Z.png[/IMG]


Frankly, I'm in love....



Senterpat
Posts: 239
Joined: Thu Feb 21, 2013 5:37 am

Wow that's absolutely

Post by Senterpat » Sat Mar 08, 2014 12:47 pm

Wow that's absolutely beautiful. Thanks for that Charwo, I'm gonna have to try that out. Could you link to BA Wasteland? Googles having trouble finding it.


Call me Pat. Senterpat is too much to type.

charwo
Posts: 241
Joined: Sat Jan 19, 2013 1:14 pm

Here you are!

Post by charwo » Sat Mar 08, 2014 3:55 pm

Here you are!


http://www.nexusmods.com/fallout3/mods/16703/?


You'll have to convert the mod yourself, but there shouldn't be any trouble I'd think.



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