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Vurt's Flora Overhaul

General mod discussion and requests.
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drumber
Posts: 24
Joined: Wed Feb 20, 2013 7:22 pm

I am getting the LOD issue on

Post by drumber » Thu Jan 02, 2014 11:53 pm

I am getting the LOD issue on pretty much all tree's, I tried to fix it using the GECK but didn't have any success yet. Has anyone else manage to fix it/generate new lod? 



charwo
Posts: 241
Joined: Sat Jan 19, 2013 1:14 pm

I play exclusively with the

Post by charwo » Sat Feb 22, 2014 2:52 am

I play exclusively with the live versions. What I've found is that, just using 3, first do Vurt's, then put on BA Wasteland as overrides, and they mesh together beautifully. Assuming BA Wasteland doesn't discolor the terrain of the Mohave (I honestly don't know), to get the right effect, do Vurt's Fallout 3 for Fallout 3, then keep Vurt's New Vegas on standby as a graphical patch when you take that train...



Sepherose
Posts: 27
Joined: Mon Dec 24, 2012 12:38 am

I really have no idea where

Post by Sepherose » Wed Feb 26, 2014 4:58 pm

I really have no idea where to begin with something like this, but I would like as few plugin files as possible where all I would primarily have to do is DL the assets from both original mods and put in a TTW specific plugin. Could anyone do this?



mishaxhi
Posts: 39
Joined: Sat Jan 12, 2013 3:32 pm

Yeah only the Total

Post by mishaxhi » Wed Feb 26, 2014 4:58 pm

Yeah only the Total Annahilation version worked for me when I converted it.


 


I have similar problems just using the NV version, I end up with 2D trees.


don't fall for their tricks

Senterpat
Posts: 239
Joined: Thu Feb 21, 2013 5:37 am

Hell I haven't even been able

Post by Senterpat » Wed Feb 26, 2014 4:58 pm

Hell I haven't even been able to get the mod converted without screwing up the LOD's. The esps themselves only have a few dozen records, so they'd be easy enough to merge. But I don't know what's getting screwed up in the conversion process. I saw somewhere on the forums that deleting the LOD files would resolve the probelm, but that didn't work for me, and each tree has a couple of 2 dimenional trees next to it :/


Call me Pat. Senterpat is too much to type.

thermador
Posts: 773
Joined: Tue Aug 07, 2012 2:24 pm

Merged the new thread on Vurt

Post by thermador » Wed Feb 26, 2014 5:02 pm

Merged the new thread on Vurt's Flora into the old one.  Please try to keep discussion of a mod to that mod's thread so that the information is all in one place.


Using the "search" box in the upper left, or reading the FAQ for popular mods like Vurt's, will help you find the appropriate discussion topics. 



Sepherose
Posts: 27
Joined: Mon Dec 24, 2012 12:38 am

So the primary issue with

Post by Sepherose » Wed Feb 26, 2014 11:12 pm

So the primary issue with converting seems to be the LOD? Hmmm... could someone regenerate them and see if that corrects it?



Senterpat
Posts: 239
Joined: Thu Feb 21, 2013 5:37 am

Anyone feel like uploading a

Post by Senterpat » Wed Feb 26, 2014 11:40 pm

Anyone feel like uploading a functioning esp of the live or dead versions? I can't get the LOD issue resolved, even after deleting all the LOD textures from vurts. Since some of you apparantly have no problems with it, would you mind dropping us a DL?


Call me Pat. Senterpat is too much to type.

Sepherose
Posts: 27
Joined: Mon Dec 24, 2012 12:38 am

I was looking for the

Post by Sepherose » Wed Feb 26, 2014 11:53 pm

I was looking for the forested for Fo3, looks really nice IMO, but honestly I'll take what I can get at this point unless it's the annihilation one lol



charwo
Posts: 241
Joined: Sat Jan 19, 2013 1:14 pm

This will make the CW full of

Post by charwo » Thu Feb 27, 2014 2:11 am

This will make the CW full of trees, though if this is more realistic than the vanilla, that's an open question..


...though given 200 years, the answer is probably a yes.


http://www.nexusmods.com/fallout3/mods/19500/?



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