I started a new game with this installed and i was wowed. It was a completely different game. It also tended to make the game more difficult just for the fact that there was no guarantee of seeing you enemies from a mile away. Also if you play with no hud it just makes that more so. I lost count of the time I was just sneaking around and suddenly found my self surrounded by raiders (I'm not sure who was more surprised, them or me).
Vurt's Flora Overhaul
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DeepSpaceBass
- Posts: 14
- Joined: Sun Dec 29, 2013 6:51 pm
The game mod doesn't seem to
The game mod doesn't seem to like FNV+allDLC, F3+AllDLC, and TTW being added as its masters and it crashes before the main menu text shows up. I loaded it and my complete load order into FNVedit and there it loads fine with no errors, but once I start FNV.exe it crashes after the legal screens.
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thermador
- Posts: 773
- Joined: Tue Aug 07, 2012 2:24 pm
RinGuy wrote:
[quote=RinGuy]
Trees are overlapped with their distant LOD textures, making them look quite ugly when up close.
[/quote]
There is some info on fixing this here: http://taleoftwowastelands.com/content/around-arefu-all-trees-have-weird-duplicate
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CDTalmas
- Posts: 138
- Joined: Thu Feb 07, 2013 3:33 am
DeepSpaceBass, to fix that
DeepSpaceBass, to fix that all I did was open it in FNVEdit and run the conversion script. Kept the masters the same. Ran without issue. If I touched the masters for a moment, I ended up with your same exact problem. I'm assuming you're referring to the F3 version and not the NV, yes?
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jaassu
- Posts: 58
- Joined: Mon Feb 18, 2013 1:14 pm
Vurt's Flora Overhaul seems
Vurt's Flora Overhaul seems to work pretty well when you do not install its lod files.
Just install everything else except the lod meshes.
Also esp does not seem to be necessary, i like the look more without the esp.
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JaxFirehart
- Posts: 3003
- Joined: Wed Sep 12, 2012 12:33 am
The esp adds MORE trees,
The esp adds MORE trees, without it, it just improves the meshes.
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Obdulio
- Posts: 121
- Joined: Mon Oct 07, 2013 4:20 am
I try using the conversion
I try using the conversion script on this mod and it doesn't save its changes, it'll say "Applying Script.....Done!" but the esp isn't bolded and it doesn't ask to save.
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TJ
- Posts: 2181
- Joined: Mon Sep 17, 2012 1:06 pm
I've converted this twice now
I've converted this twice now with the conversion script and had absolutely no problems.![]()
My project Dash is on Kickstarter!
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drumber
- Posts: 24
- Joined: Wed Feb 20, 2013 7:22 pm
I converted it also, no
I converted it also, no problems at all.
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tizerist
- Posts: 235
- Joined: Mon Sep 17, 2012 10:24 am
It appears that you can use
It appears that you can use Verts NV dead wasteland version with TTW if you delete these Vurts files:
delete the files inside
meshes\landscape\trees