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Vurt's Flora Overhaul

General mod discussion and requests.
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Perren D'Wolff
Posts: 58
Joined: Fri Nov 08, 2013 3:59 pm

I started a new game with

Post by Perren D'Wolff » Fri Dec 27, 2013 2:25 pm

I started a new game with this installed and i was wowed. It was a completely different game. It also tended to make the game more difficult just for the fact that there was no guarantee of seeing you enemies from a mile away. Also if you play with no hud it just makes  that more so. I lost count of the time I was just sneaking around and suddenly found my self surrounded by raiders (I'm not sure who was more surprised, them or me).



DeepSpaceBass
Posts: 14
Joined: Sun Dec 29, 2013 6:51 pm

The game mod doesn't seem to

Post by DeepSpaceBass » Sun Dec 29, 2013 7:16 pm

The game mod doesn't seem to like FNV+allDLC, F3+AllDLC, and TTW being added as its masters and it crashes before the main menu text shows up. I loaded it and my complete load order into FNVedit and there it loads fine with no errors, but once I start FNV.exe it crashes after the legal screens.



thermador
Posts: 773
Joined: Tue Aug 07, 2012 2:24 pm

RinGuy wrote:

Post by thermador » Sun Dec 29, 2013 7:19 pm

[quote=RinGuy]


Trees are overlapped with their distant LOD textures, making them look quite ugly when up close.


[/quote]


There is some info on fixing this here: http://taleoftwowastelands.com/content/around-arefu-all-trees-have-weird-duplicate



CDTalmas
Posts: 138
Joined: Thu Feb 07, 2013 3:33 am

DeepSpaceBass, to fix that

Post by CDTalmas » Mon Dec 30, 2013 4:26 pm

DeepSpaceBass, to fix that all I did was open it in FNVEdit and run the conversion script.  Kept the masters the same.  Ran without issue.  If I touched the masters for a moment, I ended up with your same exact problem.  I'm assuming you're referring to the F3 version and not the NV, yes?



jaassu
Posts: 58
Joined: Mon Feb 18, 2013 1:14 pm

Vurt's Flora Overhaul seems

Post by jaassu » Mon Dec 30, 2013 6:44 pm

Vurt's Flora Overhaul seems to work pretty well when you do not install its lod files.


Just install everything else except the lod meshes.


Also esp does not seem to be necessary, i like the look more without the esp.



JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

The esp adds MORE trees,

Post by JaxFirehart » Mon Dec 30, 2013 6:49 pm

The esp adds MORE trees, without it, it just improves the meshes.



Obdulio
Posts: 121
Joined: Mon Oct 07, 2013 4:20 am

I try using the conversion

Post by Obdulio » Wed Jan 01, 2014 11:49 pm

I try using the conversion script on this mod and it doesn't save its changes, it'll say "Applying Script.....Done!" but the esp isn't bolded and it doesn't ask to save.



TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

I've converted this twice now

Post by TJ » Thu Jan 02, 2014 1:30 pm

I've converted this twice now with the conversion script and had absolutely no problems.frown


My project Dash is on Kickstarter!



drumber
Posts: 24
Joined: Wed Feb 20, 2013 7:22 pm

I converted it also, no

Post by drumber » Thu Jan 02, 2014 3:30 pm

I converted it also, no problems at all.



tizerist
Posts: 235
Joined: Mon Sep 17, 2012 10:24 am

It appears that you can use

Post by tizerist » Thu Jan 02, 2014 9:44 pm

It appears that you can use Verts NV dead wasteland version with TTW if you delete these Vurts files:


delete the files inside


meshes\landscape\trees



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