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Vurt's Flora Overhaul

General mod discussion and requests.
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TrickyVein
Posts: 982
Joined: Fri Mar 29, 2013 3:04 pm

What an awesome mod! It moves

Post by TrickyVein » Sun Dec 15, 2013 1:03 am

What an awesome mod! It moves the location of vault 101 to the Northwest. (not in the game, as in "it looks like the pacific northwest" -ed.)



GoreMaster
Posts: 64
Joined: Wed May 22, 2013 8:05 pm

@TJ

Post by GoreMaster » Sun Dec 15, 2013 1:03 am

@TJ


So your screeny is just NV Flora or is it FO3 Flora? Or Both? I know for a fact I have the NV Flora installed but my DC wastelands dont look like that at all lol but I do see texture changes with the trees and shrubs that are in FO3, I think.... Looks epic though, more Falloutish/apocalyptic.



GoreMaster
Posts: 64
Joined: Wed May 22, 2013 8:05 pm

Planning on uploading the

Post by GoreMaster » Sun Dec 15, 2013 1:03 am

Planning on uploading the converted mod?



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chucksteel
Posts: 1388
Joined: Wed Aug 15, 2012 3:20 pm

to use FNVPlugin utility to

Post by chucksteel » Sun Dec 15, 2013 1:04 am

to use FNVPlugin utility to merge mods between games you first need to run the TTW conversion scripts on the FO3 mod. Open the mod in the FNV GECK and save. (This will update it's GECK Version) then open the FNV mod with FNVPlugin Utility and use the merge mods feature as normal.



JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

Run the conversion script on

Post by JaxFirehart » Sun Dec 15, 2013 1:04 am

Run the conversion script on it.



TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

Yeah it's really simple to

Post by TJ » Sun Dec 15, 2013 1:04 am

Yeah it's really simple to get working with TTW, Conversion script and done.


My project Dash is on Kickstarter!



GoreMaster
Posts: 64
Joined: Wed May 22, 2013 8:05 pm

Thanks!

Post by GoreMaster » Sun Dec 15, 2013 1:04 am

Thanks!



ArgusMercenary
Posts: 54
Joined: Sun Sep 08, 2013 9:24 pm

You know I merged both flora

Post by ArgusMercenary » Sun Dec 15, 2013 1:04 am

You know I merged both flora overhaul mods, first converted FO3's version and then merged it with NV's version. I could upload it but I suppose I need permission right? I haven't seen if the NV side of things had any issues, though, any ideas on how to check. I'd assume it doesn't this is just world space stuff no scripts or anything of the sort. It took me forever though, NV's version had so many things to renumber. I couldn't use FNVPlugin since it doesn't allow merging between FO3 mods and FNV mods.



ArgusMercenary
Posts: 54
Joined: Sun Sep 08, 2013 9:24 pm

Missed the GECK part, other

Post by ArgusMercenary » Sun Dec 15, 2013 1:04 am

Missed the GECK part, other than that I did everything.



RinGuy
Posts: 5
Joined: Tue Jul 09, 2013 2:48 am

With Vurt releasing this

Post by RinGuy » Sun Dec 15, 2013 1:05 am

With Vurt releasing this amazing looking mod, I though give it a go with TTW, and while all the trees and unique grasses are there there's still a reoccurring issue everywhere. Trees are overlapped with their distant LOD textures, making them look quite ugly when up close. Does it have something to do with the game running on NV's engine, because there is a Mojave flora overhaul out there without these problems.


Still looks pretty nice with ugrids set to 7 though, almost reminds me of Stalker.


 



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