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MMM-Hardened TTW

General mod discussion and requests.
sesom
Posts: 464
Joined: Thu Sep 20, 2012 7:16 pm

The crash at entering

Post by sesom » Tue Jan 22, 2013 4:08 pm

The crash at entering anchorage most likely has nothing to do with MMM. Unequip all weapons before entering the seat should help to solve your problem. A fix btw. for this bug will be included in the next update of TTW afaik.



Cataca
Posts: 41
Joined: Tue Jan 22, 2013 2:47 am

Nope, tried everything and

Post by Cataca » Tue Jan 22, 2013 10:45 pm

Nope, tried everything and deactivating MMM is the only way to solve the crash for me. Here is my loadorder, tho playing around with it for a considerable time didnt bear any fruits. Its especially frustrating since everything else works fine.


Active Mod Files:

[collapsed title=Hidden text]


00  falloutnv.esm

01  Fallout3.esm

02  DeadMoney.esm

03  HonestHearts.esm

04  OldWorldBlues.esm

05  LonesomeRoad.esm

06  GunRunnersArsenal.esm

07  ClassicPack.esm

08  MercenaryPack.esm

09  TribalPack.esm

0A  CaravanPack.esm

0B  Anchorage.esm

0C  BrokenSteel.esm

0D  ThePitt.esm

0E  PointLookout.esm

0F  Zeta.esm

10  TaleOfTwoWastelands.esm

11  Mart's Mutant Mod.esm

12  Advanced Recon Tech.esm

13  Inventory Access.esm

14  Primary Needs HUD.esm

15  Project Nevada - Core.esm

16  Project Nevada - Equipment.esm

17  WMVM.esm

18  New Vegas Redesigned II.esm

19  Lings.esm

1A  Project Nevada - Extra Options.esm

1B  UWHNV-Core.esm

1C  Project Nevada - Rebalance.esp

1D  Project Nevada - Cyberware.esp

1E  Mart's Mutant Mod.esp

1F  Mart's Mutant Mod - Zones Respawn.esp

20  Mart's Mutant Mod - Master Menu Module.esp

21  Mart's Mutant Mod - DLC Point Lookout.esp

22  Mart's Mutant Mod - DLC Broken Steel.esp

23  Mart's Mutant Mod - DLC Anchorage.esp

24  Mart's Mutant Mod - Tougher Traders.esp

25  Mart's Mutant Mod - Natural Selection.esp

26  Mart's Mutant Mod - DLC Zeta.esp

27  Mart's Mutant Mod - DLC The Pitt.esp

28  VanGraff Vendor Fix.esp

29  The Mod Configuration Menu.esp  [Version 1.5]

2A  The Weapon Mod Menu.esp  [Version 1.1]

2B  TorresInventoryExpansion.esp

2C  UWHNV-Addon-DLC.esp

2D  UWHNV-Addon-GRA.esp

2E  UWHNV-Addon-FollowerHome.esp

2F  GRA - The Right to Bear Arms.esp

30  Advanced Recon Gear.esp

31  IDreamOfElectricSheep.esp

32  Advanced Recon Range Finder.esp

33  Advanced Recon Gear - Project Nevada.esp

34  Neckchains.esp

35  Powered Power Armor.esp

36  T6M Equipment Replacer NV.esp

37  NVR- Recommended.esp

38  New Vegas redesigned- Honest Hearts.esp

39  Jump Fall Fixer.esp

3A  WeaponModsExpanded.esp

3B  Project Nevada - WMX.esp

3C  WMX-ModernWeapons.esp

3D  WMX-DeadMoney.esp

3E  WMX-HonestHearts.esp

3F  WMX-OldWorldBlues.esp

40  WMX-LonesomeRoad.esp

41  WMX-GunRunnersArsenal.esp

42  WMX-MW-GRA.esp

43  WMX-PreOrderPackClassic.esp

44  WMX-PreOrderPackCaravan.esp

45  WMX-PreOrderPackMercenary.esp

46  WMX-PreOrderPackTribal.esp

47  DK Caucasians.esp

48  TTW_DLCMessageSuppression.esp

49  TTW_Bobbleheads.esp

4A  TTW_MoreCookingItems.esp

4B  TTW_TQLSkip.esp

4C  Project Nevada - Cyberware Additions.esp

4D  Project Nevada - Rebalance Complete.esp

4E  Project Nevada - All DLC.esp

4F  UWHNV-Addon-NoCompanionsRoom.esp

50  T45d Power Armor Replacement.esp

51  Radar.esp

52  HackingInstantRetry.esp

53  UWHNV-Loadout Fix.esp

54  1nivVSLArmors.esp  [Version 1.1]

55  ProjectRealityMkIv5HDR.esp

[/collapsed]

 


I usually run with a merged patch there at the end to ensure compatibility between my leveled lists, and run with a 4gb adress thingie. But that crash is driving me nuts. (disabling boss to spawn in dlc didnt do anything either, so im stumped)



JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

Check your load order against

Post by JaxFirehart » Tue Jan 22, 2013 10:47 pm

Check your load order against the one in the alpha page. TTW is VERY PICKY so make sure it matches PRECISELY.



Cataca
Posts: 41
Joined: Tue Jan 22, 2013 2:47 am

Did that, to no avail. Still

Post by Cataca » Tue Jan 22, 2013 10:57 pm

Did that, to no avail. Still crashing with mmm active when entering the simulator (with weapon or without), running stable without MMM. I double and tripple checked the headers, but i dont see where i could have gone wrong there.


*sigh*



JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

OK go through the alpha page

Post by JaxFirehart » Tue Jan 22, 2013 11:07 pm

OK go through the alpha page load order and compare it to yours LINE BY LINE. I can't guarantee that your load order is the source of the problem but I CAN guarantee there is a problem in your load order.



Cataca
Posts: 41
Joined: Tue Jan 22, 2013 2:47 am

As said,  i changed it to

Post by Cataca » Tue Jan 22, 2013 11:23 pm

As said,  i changed it to whats on the alpha install guide, but no success. Is anyone willing to upload his changed MMM esm/esp files so i can at least check if i just made some error with nvedit... or something? It must be something with those files at least, since without them im running just fine.


 


[collapsed title=Hidden text]00  falloutnv.esm

01  Fallout3.esm

02  DeadMoney.esm

03  HonestHearts.esm

04  OldWorldBlues.esm

05  LonesomeRoad.esm

06  GunRunnersArsenal.esm

07  CaravanPack.esm

08  ClassicPack.esm

09  MercenaryPack.esm

0A  TribalPack.esm

0B  Anchorage.esm

0C  ThePitt.esm

0D  BrokenSteel.esm

0E  PointLookout.esm

0F  Zeta.esm

10  TaleOfTwoWastelands.esm

11  Mart's Mutant Mod.esm

12  Advanced Recon Tech.esm

13  Inventory Access.esm

14  Primary Needs HUD.esm

15  Project Nevada - Core.esm

16  Project Nevada - Equipment.esm

17  WMVM.esm

18  New Vegas Redesigned II.esm

19  Lings.esm

1A  Project Nevada - Extra Options.esm

1B  UWHNV-Core.esm

1C  Project Nevada - Rebalance.esp

1D  Project Nevada - Cyberware.esp

1E  Mart's Mutant Mod.esp

1F  Mart's Mutant Mod - Zones Respawn.esp

20  Mart's Mutant Mod - Master Menu Module.esp

21  Mart's Mutant Mod - DLC Point Lookout.esp

22  Mart's Mutant Mod - DLC Broken Steel.esp

23  Mart's Mutant Mod - DLC Anchorage.esp

24  Mart's Mutant Mod - Tougher Traders.esp

25  Mart's Mutant Mod - Natural Selection.esp

26  Mart's Mutant Mod - DLC Zeta.esp

27  Mart's Mutant Mod - DLC The Pitt.esp

28  VanGraff Vendor Fix.esp

29  The Mod Configuration Menu.esp  [Version 1.5]

2A  The Weapon Mod Menu.esp  [Version 1.1]

2B  TorresInventoryExpansion.esp

2C  UWHNV-Addon-DLC.esp

2D  UWHNV-Addon-GRA.esp

2E  UWHNV-Addon-FollowerHome.esp

2F  GRA - The Right to Bear Arms.esp

30  Advanced Recon Gear.esp

31  IDreamOfElectricSheep.esp

32  Advanced Recon Range Finder.esp

33  Advanced Recon Gear - Project Nevada.esp

34  Neckchains.esp

35  Powered Power Armor.esp

36  T6M Equipment Replacer NV.esp

37  NVR- Recommended.esp

38  New Vegas redesigned- Honest Hearts.esp

39  Jump Fall Fixer.esp

3A  WeaponModsExpanded.esp

3B  Project Nevada - WMX.esp

3C  WMX-ModernWeapons.esp

3D  WMX-DeadMoney.esp

3E  WMX-HonestHearts.esp

3F  WMX-OldWorldBlues.esp

40  WMX-LonesomeRoad.esp

41  WMX-GunRunnersArsenal.esp

42  WMX-MW-GRA.esp

43  WMX-PreOrderPackClassic.esp

44  WMX-PreOrderPackCaravan.esp

45  WMX-PreOrderPackMercenary.esp

46  WMX-PreOrderPackTribal.esp

47  DK Caucasians.esp

48  TTW_DLCMessageSuppression.esp

49  TTW_Bobbleheads.esp

4A  TTW_MoreCookingItems.esp

4B  TTW_TQLSkip.esp

4C  Project Nevada - Cyberware Additions.esp

4D  Project Nevada - Rebalance Complete.esp

4E  Project Nevada - All DLC.esp

4F  UWHNV-Addon-NoCompanionsRoom.esp

50  T45d Power Armor Replacement.esp

51  Radar.esp

52  HackingInstantRetry.esp

53  UWHNV-Loadout Fix.esp

54  1nivVSLArmors.esp  [Version 1.1]

55  ProjectRealityMkIv5HDR.esp[/collapsed]



JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

Ah, apologies, misread your

Post by JaxFirehart » Tue Jan 22, 2013 11:42 pm

Ah, apologies, misread your post, my fault, I don't use MMM, sO I'm going to bow out now.



Cataca
Posts: 41
Joined: Tue Jan 22, 2013 2:47 am

No issue at all, i was

Post by Cataca » Wed Jan 23, 2013 2:27 am

No issue at all, i was pleasantly suprised by the fast help at any rate. I guess i'll have to accept that i wont be able to play MMM for the time beeing. (it was messing with food and nutrition, so i'd guess i'd have to disable it at one point or another, playing in hardcore mode)


Im happy enough as is, since right to bear arms and spice of life works so well and integrates seamlessly. Powered power armor also has working power armor loot (and power armor destruction) on foes that wear it, so im very content right now. If i had some way to increase spawns across the board to increase the challenge i'd be even happier, but you cant have everything.


As a little sidenote, is it normal that foes with guns seem to have their aim glued to your head? Or am i imagining things here?



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