The crash at entering anchorage most likely has nothing to do with MMM. Unequip all weapons before entering the seat should help to solve your problem. A fix btw. for this bug will be included in the next update of TTW afaik.
MMM-Hardened TTW
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Cataca
- Posts: 41
- Joined: Tue Jan 22, 2013 2:47 am
Nope, tried everything and
Nope, tried everything and deactivating MMM is the only way to solve the crash for me. Here is my loadorder, tho playing around with it for a considerable time didnt bear any fruits. Its especially frustrating since everything else works fine.
Active Mod Files:
[collapsed title=Hidden text]
00 falloutnv.esm
01 Fallout3.esm
02 DeadMoney.esm
03 HonestHearts.esm
04 OldWorldBlues.esm
05 LonesomeRoad.esm
06 GunRunnersArsenal.esm
07 ClassicPack.esm
08 MercenaryPack.esm
09 TribalPack.esm
0A CaravanPack.esm
0B Anchorage.esm
0C BrokenSteel.esm
0D ThePitt.esm
0E PointLookout.esm
0F Zeta.esm
10 TaleOfTwoWastelands.esm
11 Mart's Mutant Mod.esm
12 Advanced Recon Tech.esm
13 Inventory Access.esm
14 Primary Needs HUD.esm
15 Project Nevada - Core.esm
16 Project Nevada - Equipment.esm
17 WMVM.esm
18 New Vegas Redesigned II.esm
19 Lings.esm
1A Project Nevada - Extra Options.esm
1B UWHNV-Core.esm
1C Project Nevada - Rebalance.esp
1D Project Nevada - Cyberware.esp
1E Mart's Mutant Mod.esp
1F Mart's Mutant Mod - Zones Respawn.esp
20 Mart's Mutant Mod - Master Menu Module.esp
21 Mart's Mutant Mod - DLC Point Lookout.esp
22 Mart's Mutant Mod - DLC Broken Steel.esp
23 Mart's Mutant Mod - DLC Anchorage.esp
24 Mart's Mutant Mod - Tougher Traders.esp
25 Mart's Mutant Mod - Natural Selection.esp
26 Mart's Mutant Mod - DLC Zeta.esp
27 Mart's Mutant Mod - DLC The Pitt.esp
28 VanGraff Vendor Fix.esp
29 The Mod Configuration Menu.esp [Version 1.5]
2A The Weapon Mod Menu.esp [Version 1.1]
2B TorresInventoryExpansion.esp
2C UWHNV-Addon-DLC.esp
2D UWHNV-Addon-GRA.esp
2E UWHNV-Addon-FollowerHome.esp
2F GRA - The Right to Bear Arms.esp
30 Advanced Recon Gear.esp
31 IDreamOfElectricSheep.esp
32 Advanced Recon Range Finder.esp
33 Advanced Recon Gear - Project Nevada.esp
34 Neckchains.esp
35 Powered Power Armor.esp
36 T6M Equipment Replacer NV.esp
37 NVR- Recommended.esp
38 New Vegas redesigned- Honest Hearts.esp
39 Jump Fall Fixer.esp
3A WeaponModsExpanded.esp
3B Project Nevada - WMX.esp
3C WMX-ModernWeapons.esp
3D WMX-DeadMoney.esp
3E WMX-HonestHearts.esp
3F WMX-OldWorldBlues.esp
40 WMX-LonesomeRoad.esp
41 WMX-GunRunnersArsenal.esp
42 WMX-MW-GRA.esp
43 WMX-PreOrderPackClassic.esp
44 WMX-PreOrderPackCaravan.esp
45 WMX-PreOrderPackMercenary.esp
46 WMX-PreOrderPackTribal.esp
47 DK Caucasians.esp
48 TTW_DLCMessageSuppression.esp
49 TTW_Bobbleheads.esp
4A TTW_MoreCookingItems.esp
4B TTW_TQLSkip.esp
4C Project Nevada - Cyberware Additions.esp
4D Project Nevada - Rebalance Complete.esp
4E Project Nevada - All DLC.esp
4F UWHNV-Addon-NoCompanionsRoom.esp
50 T45d Power Armor Replacement.esp
51 Radar.esp
52 HackingInstantRetry.esp
53 UWHNV-Loadout Fix.esp
54 1nivVSLArmors.esp [Version 1.1]
55 ProjectRealityMkIv5HDR.esp
[/collapsed]
I usually run with a merged patch there at the end to ensure compatibility between my leveled lists, and run with a 4gb adress thingie. But that crash is driving me nuts. (disabling boss to spawn in dlc didnt do anything either, so im stumped)
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JaxFirehart
- Posts: 3003
- Joined: Wed Sep 12, 2012 12:33 am
Check your load order against
Check your load order against the one in the alpha page. TTW is VERY PICKY so make sure it matches PRECISELY.
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Cataca
- Posts: 41
- Joined: Tue Jan 22, 2013 2:47 am
Did that, to no avail. Still
Did that, to no avail. Still crashing with mmm active when entering the simulator (with weapon or without), running stable without MMM. I double and tripple checked the headers, but i dont see where i could have gone wrong there.
*sigh*
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JaxFirehart
- Posts: 3003
- Joined: Wed Sep 12, 2012 12:33 am
OK go through the alpha page
OK go through the alpha page load order and compare it to yours LINE BY LINE. I can't guarantee that your load order is the source of the problem but I CAN guarantee there is a problem in your load order.
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Cataca
- Posts: 41
- Joined: Tue Jan 22, 2013 2:47 am
As said, i changed it to
As said, i changed it to whats on the alpha install guide, but no success. Is anyone willing to upload his changed MMM esm/esp files so i can at least check if i just made some error with nvedit... or something? It must be something with those files at least, since without them im running just fine.
[collapsed title=Hidden text]00 falloutnv.esm
01 Fallout3.esm
02 DeadMoney.esm
03 HonestHearts.esm
04 OldWorldBlues.esm
05 LonesomeRoad.esm
06 GunRunnersArsenal.esm
07 CaravanPack.esm
08 ClassicPack.esm
09 MercenaryPack.esm
0A TribalPack.esm
0B Anchorage.esm
0C ThePitt.esm
0D BrokenSteel.esm
0E PointLookout.esm
0F Zeta.esm
10 TaleOfTwoWastelands.esm
11 Mart's Mutant Mod.esm
12 Advanced Recon Tech.esm
13 Inventory Access.esm
14 Primary Needs HUD.esm
15 Project Nevada - Core.esm
16 Project Nevada - Equipment.esm
17 WMVM.esm
18 New Vegas Redesigned II.esm
19 Lings.esm
1A Project Nevada - Extra Options.esm
1B UWHNV-Core.esm
1C Project Nevada - Rebalance.esp
1D Project Nevada - Cyberware.esp
1E Mart's Mutant Mod.esp
1F Mart's Mutant Mod - Zones Respawn.esp
20 Mart's Mutant Mod - Master Menu Module.esp
21 Mart's Mutant Mod - DLC Point Lookout.esp
22 Mart's Mutant Mod - DLC Broken Steel.esp
23 Mart's Mutant Mod - DLC Anchorage.esp
24 Mart's Mutant Mod - Tougher Traders.esp
25 Mart's Mutant Mod - Natural Selection.esp
26 Mart's Mutant Mod - DLC Zeta.esp
27 Mart's Mutant Mod - DLC The Pitt.esp
28 VanGraff Vendor Fix.esp
29 The Mod Configuration Menu.esp [Version 1.5]
2A The Weapon Mod Menu.esp [Version 1.1]
2B TorresInventoryExpansion.esp
2C UWHNV-Addon-DLC.esp
2D UWHNV-Addon-GRA.esp
2E UWHNV-Addon-FollowerHome.esp
2F GRA - The Right to Bear Arms.esp
30 Advanced Recon Gear.esp
31 IDreamOfElectricSheep.esp
32 Advanced Recon Range Finder.esp
33 Advanced Recon Gear - Project Nevada.esp
34 Neckchains.esp
35 Powered Power Armor.esp
36 T6M Equipment Replacer NV.esp
37 NVR- Recommended.esp
38 New Vegas redesigned- Honest Hearts.esp
39 Jump Fall Fixer.esp
3A WeaponModsExpanded.esp
3B Project Nevada - WMX.esp
3C WMX-ModernWeapons.esp
3D WMX-DeadMoney.esp
3E WMX-HonestHearts.esp
3F WMX-OldWorldBlues.esp
40 WMX-LonesomeRoad.esp
41 WMX-GunRunnersArsenal.esp
42 WMX-MW-GRA.esp
43 WMX-PreOrderPackClassic.esp
44 WMX-PreOrderPackCaravan.esp
45 WMX-PreOrderPackMercenary.esp
46 WMX-PreOrderPackTribal.esp
47 DK Caucasians.esp
48 TTW_DLCMessageSuppression.esp
49 TTW_Bobbleheads.esp
4A TTW_MoreCookingItems.esp
4B TTW_TQLSkip.esp
4C Project Nevada - Cyberware Additions.esp
4D Project Nevada - Rebalance Complete.esp
4E Project Nevada - All DLC.esp
4F UWHNV-Addon-NoCompanionsRoom.esp
50 T45d Power Armor Replacement.esp
51 Radar.esp
52 HackingInstantRetry.esp
53 UWHNV-Loadout Fix.esp
54 1nivVSLArmors.esp [Version 1.1]
55 ProjectRealityMkIv5HDR.esp[/collapsed]
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JaxFirehart
- Posts: 3003
- Joined: Wed Sep 12, 2012 12:33 am
Ah, apologies, misread your
Ah, apologies, misread your post, my fault, I don't use MMM, sO I'm going to bow out now.
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Cataca
- Posts: 41
- Joined: Tue Jan 22, 2013 2:47 am
No issue at all, i was
No issue at all, i was pleasantly suprised by the fast help at any rate. I guess i'll have to accept that i wont be able to play MMM for the time beeing. (it was messing with food and nutrition, so i'd guess i'd have to disable it at one point or another, playing in hardcore mode)
Im happy enough as is, since right to bear arms and spice of life works so well and integrates seamlessly. Powered power armor also has working power armor loot (and power armor destruction) on foes that wear it, so im very content right now. If i had some way to increase spawns across the board to increase the challenge i'd be even happier, but you cant have everything.
As a little sidenote, is it normal that foes with guns seem to have their aim glued to your head? Or am i imagining things here?