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MMM-Hardened TTW

General mod discussion and requests.
poopoopapa
Posts: 17
Joined: Fri Nov 02, 2012 10:17 am

I think it's the old one.

Post by poopoopapa » Sat Nov 10, 2012 7:17 am

I think it's the old one.  Both should work fine.  Dracomies released a FNV update, too.  Since I am only in this for bug-free Fallout3 I am just using regular project beauty.



dmcgee627
Posts: 57
Joined: Fri Sep 28, 2012 3:19 pm

Ah okay then. You might want

Post by dmcgee627 » Sat Nov 10, 2012 7:28 am

Ah okay then. You might want to look into this for Fellout and EVE. http://fallout3.nexusmods.com/mods/16787


It's a lot more stable than the normal version, and a lot of EVE related patches require this version.



JimmyFraska
Posts: 35
Joined: Sun Sep 23, 2012 2:08 am

Any updates on this?

Post by JimmyFraska » Mon Nov 19, 2012 7:02 am

Any updates on this?



poopoopapa
Posts: 17
Joined: Fri Nov 02, 2012 10:17 am

Haven't really been playing.

Post by poopoopapa » Mon Nov 19, 2012 10:03 am

Haven't really been playing.  What kind of questions did you have?



cjb135691
Posts: 137
Joined: Fri Nov 09, 2012 5:20 am

Classic Fallout New Vegas

Post by cjb135691 » Mon Nov 19, 2012 7:45 pm

Classic Fallout New Vegas weapons do work. I'm using them right now. Weapon mods expanded also appears to work. I can't get AHzteks weapons overhaul to work though. How are you able to get project beauty to work. I can't. I'm using the new FO3 enhanced version though.



poopoopapa
Posts: 17
Joined: Fri Nov 02, 2012 10:17 am

Update:

Post by poopoopapa » Wed Nov 28, 2012 2:01 pm

Update:


I have done most, if not all, of the legwork necessary to get hardened working with MMM and FO3.  I have not updated certain records or creatures, such as floaters, MMM geckos of any kind, stalker creatures, abominable mutants or wanamingos.  Updating these creatures would have taken too much time and my ideas are too big =p


Other creatures were not updated due to issues with scripts and the GECK, e.g. some giant ant queens may be crazy hard with no ant weaknesses.  These ants are bosses anyway.


 


This needs some serious playtesting as there are bound to be errors.  You can get vanilla hardened here.


http://newvegas.nexusmods.com/mods/43253


Check the bottom of this thread for the compatibility files. Also included is an up-to-date version of hardened that changes a few things(non-melee super mutant masters/overlords will now fist pump when they provide their aura crit buff!)  Oh, and the MMM-Hardened-Scripts.esp changes one of the MMM scripts to increase Damage Resist, Damage Threshold, Speed and critchance based on the MMM-randomized size/stat scaling.  This may be changed in the future.  Ideas are welcome!


Instructions:


-Install and Convert MMM and all MMM compatibility patches(Mart's Mutant Mod - DLC The Pitt.esp etc..) to work with TTW.


-Install Hardened beta 7.5.


-Install MMM-Hardened patches


-Ensure proper load order.


Load Order:


Place the MMM-Hardened-Scripts.esp before the MMM-Hardened.esp.  Both of these esps should be after MMM and harderthan.


Example:


 



FalloutNV.esm


Fallout3.esm


DeadMoney.esm


HonestHearts.esm


OldWorldBlues.esm


LonesomeRoad.esm


GunRunnersArsenal.esm


CaravanPack.esm


ClassicPack.esm


MercenaryPack.esm


TribalPack.esm


Anchorage.esm


ThePitt.esm


BrokenSteel.esm


PointLookout.esm


Zeta.esm


TaleOfTwoWastelands.esm


EVE.esm


Project Nevada - Core.esm


Project Nevada - Equipment.esm


Project Beauty.esm


Mart's Mutant Mod.esm


Primary Needs HUD.esm


StreetLights.esm


CFWNV.esm


Project Nevada - Rebalance.esp


Project Nevada - Cyberware.esp


Project Nevada - Extra Options.esm


CASM.esp


The Weapon Mod Menu.esp


The Mod Configuration Menu.esp


EVE.esp


HarderThan.esp


HarderThan-HH.esp


HarderThan-DM.esp


HarderThan-PN.esp


WeaponModsExpanded.esp


Project Nevada - Cyberware Additions.esp


Project Nevada - Rebalance Complete.esp


Project Nevada - All DLC.esp


Project Nevada - WMX.esp


EVE Operation Anchorage.esp


The Mantis Imperative - Mantis.esp


The Mantis Imperative - Jello.esp


Mart's Mutant Mod.esp


Mart's Mutant Mod - DLC Anchorage.esp


Mart's Mutant Mod - DLC The Pitt.esp


Mart's Mutant Mod - DLC Broken Steel.esp


Mart's Mutant Mod - DLC Zeta.esp


CFW-PN-DLC.esp


CFW-PN.esp


PLweightadjust.esp


PLFewerItems.esp


BookPerks.esp


MMM-Hardened-Scripts.esp


MMM-Hardened.esp


Bashed Patch, 0.esp


 


Total active plugins: 56


Total plugins: 65


 


I'll check this thread periodically for any bug reports.  I will also report my own findings and any changes I make.


 


Happy hunting!


 

==================================


@cjb135691


​I am using an older version of project beauty.  This version was released prior to dracomies leaving the nexus the first time.  I could post it here if you wanted to.  I think you might be able to track it down on google as well.



dmcgee627
Posts: 57
Joined: Fri Sep 28, 2012 3:19 pm

Is a Bashed Patch required

Post by dmcgee627 » Wed Nov 28, 2012 5:39 pm

Is a Bashed Patch required for this?



Krux
Posts: 122
Joined: Mon Nov 12, 2012 6:48 am

sounds sweet, thx

Post by Krux » Wed Nov 28, 2012 5:42 pm

sounds sweet, thx


Banned 11-12-2012 for Piracy
Reinstated 11-12-2012 upon receiving proof of purchase

cjb135691
Posts: 137
Joined: Fri Nov 09, 2012 5:20 am

Hi, yeah if you could post a

Post by cjb135691 » Sat Dec 01, 2012 7:23 am

Hi, yeah if you could post a link to Project Beauty, that would be great. I tried looking and haven't found it. Only the new version that is the current on the Nexus.



dmcgee627
Posts: 57
Joined: Fri Sep 28, 2012 3:19 pm

http://modsreloaded.com

Post by dmcgee627 » Sat Dec 01, 2012 10:08 am

http://modsreloaded.com/project-beauty-hd


Just get one of the logins off of bugmenot if you don't want to register.



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